Jump to content

Unable to mod with SI with latest Constructor.


Kantorock

Recommended Posts

Well, it seems I've got a problem.

 

After having downloaded the latest Oblivion Construction Set I find out that it refuses to show anything related to the Shivering Isles. This is in direct conflict with the claims that it can be used to edit and add SI materials in one's modes.

 

Each time I try to use a part from SI I get the Yellow Diamond Question Mark we've all come to hate. I've downloaded, installed, uninstalled, and reinstalled both the latest Construction Set and its patch, but the Yellow Diamond is still there. It's becoming upsetting that the pieces I wish to use are showing as errors.

 

So, what's up?

Link to comment
Share on other sites

If you have the SI content it should be there. I had a similar issue which got resolved here:

tes4edit caused major problems

 

I don't believe the SI patch works without the original SI content. I could be totally mistaken however.

 

And I am sure that the latest version of the Construction Set doesn't need a patch as I use the v1.2.404.

Link to comment
Share on other sites

Well, it seems I've got a problem.

 

After having downloaded the latest Oblivion Construction Set I find out that it refuses to show anything related to the Shivering Isles. This is in direct conflict with the claims that it can be used to edit and add SI materials in one's modes.

 

Each time I try to use a part from SI I get the Yellow Diamond Question Mark we've all come to hate. I've downloaded, installed, uninstalled, and reinstalled both the latest Construction Set and its patch, but the Yellow Diamond is still there. It's becoming upsetting that the pieces I wish to use are showing as errors.

 

So, what's up?

The SI bsa archives aren't recognized by the CS when loading just Oblivion.esm, so you either need to make some changes in the CS .ini file in mydocuments\mygames\oblivion folder:

SArchiveList=Oblivion - Meshes.bsa, Oblivion - Textures - Compressed.bsa, Oblivion - Sounds.bsa, Oblivion - Voices1.bsa, Oblivion - Voices2.bsa, Oblivion - Misc.bsa

Or load up the SI .esp as non-active before your active mod (not suggested).

 

The alternative is to extract most of the SI meshes and textures to your data folder using BSA commander.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...