Ranokoa Posted January 5, 2010 Author Share Posted January 5, 2010 Looks like I am going to use OBSE. I think I found the correct function, and it will use a magic affect, but modify that magic affect. Hope I get it right, never used OBSE before and never wanted to. Still do not want to. SetNthEIMagnitude nuMagnitude:long magicItem:ref whichEffect:short Just a little confused about the ":long" and the :short.. But I think I got it. Link to comment Share on other sites More sharing options...
L33Nexus Posted January 6, 2010 Share Posted January 6, 2010 That about explained it Ranokoa :D thanks mate Link to comment Share on other sites More sharing options...
Ranokoa Posted January 6, 2010 Author Share Posted January 6, 2010 PFFT. Thank you vicICE one hell of a bunch! A little suggestion and he made one hell of a long script into one tiny one. ScriptName RSoulSpellScript short BaseStat Begin ScriptEffectStart if (player.GetItemCount BlackSoulGemFilled >= 1) Player.removeitem BlackSoulGemFilled 1 Set BaseStat to player.GetBaseAV Magicka Set BaseStat to BaseStat + 10 Player.ForceAv Magicka BaseStat elseif (player.GetItemCount BlackSoulGemFilled <= 1) Message "You must have a filled black soul gem in order to consume a soul" endif end nvm testing failed. Does the same as mod or force normally. Link to comment Share on other sites More sharing options...
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