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Item degradation & sneaking modding & char edit questions


FadingCeiling

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Second thing I'm getting annoyed about is running in sneaking mode WITHOUT silent running perk (with FWE that perk seems like mandatory). For example a hostile can hear me running in sneaking mode three stories above or other absurd situations like the armory of Rivet City - all the guards just run around mindlessly in that stage because the turret in the armory "hears" me AFAIK. How do I change my own "foot weight" in the game in all modes? Running, walking, running while sneaking and walking while sneaking?

 

Was able to poke GECK a bit more today and compared some of the gameplay setting sneaking related values. Where can I find out what each of the functions do ie. a description? Quick google was unrewarding.

 

Values in FWE that I think I want to change are:

fSneakBaseValue -40.0 (Vanilla -35.0)

fSneakBootWeightBase 1.0 (Vanilla 12.0) <- from 12 to 1 ???

fSneakBootWeightMult 1.5 (Vanilla 0.5)

fSneakMaxDistance 1800.0 (Vanilla 2500.0)

fSneakRunningMult 3.0 (Vanilla 1.5)

 

Also with the A3-21 Plasma Rifle I've managed to make two super mutants invisible. They still appear on the compass, they can shoot me but I can't hit them. I shot the with the A3-21 Rifle - I hit - Saw the blueish/electric effet and then they disappeared. Missing a texture/mesh/animation (?) here?

 

Radio Stutters - Using the GNR More where that came from edition with 60 songs. I've reduced the acceleration by one notch (From max to one lower) and still stutters. Lowering the something-sampling-rate (dunno what it is in english) from max to mid (3 levels available) seems to reduce the stutters a lot but it causes other audio problems like some sounds repeating at incredible speed with deafening echo (Like when pressing V for VATS) - sounds like it goes to an endless loop. How do I find out what codecs I'm using and what codecs should I use to try and solve this?

 

Anyone else having problems using energy weapons? I'm using the Wattz 1000 Laser Pistol (Happens with Laser Rifle as well atleast) and after shooting things (Tested with Night Ghouls, Deathclaw Matriarch and Raiders) with it the game locks up (radio is still playing) or simply CTD's. (Using FWE+EVE+MMM) I have a GF8800GTS and the latest drivers. Doesn't apply anymore :thumbsup:

 

So I'm getting totally frustrated when my M60 goes from 100% to 50% in less than 400 bloody rounds. How would I go about changing the rate at which items (especially guns) degrade when firing/using them? If I understand it correctly changing the health of items is not what I'm looking for. Or is it? :thumbsup:

 

Thirdly is there any easy way to modify my character's perks that I took? (Took 3 levels of size matters for the "mastery" and then found out it takes FIVE levels). :'( :thumbsup:

 

Edited: Several edits for making this more tidy and readable

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Hmmm.. good question.

I think you have to leave a cell for awhile.. ( 3 days? ) before it can regenerate. Watched pots don't boil, ya know. In Oblivion you have to leave a cell, so I'm reasonably sure the same is true for Fallout, built on the same engine.

 

Look on Fallout Nexux for a mod called "New Slower Degradation" if you want an easy fix for your wear & tear on all weapons and armor, even from mods. It's in the gameplay effects section, and makes your stuff last about 10 times longer.

I made that mod, but oddly can't remember how I did it. It seems to work just fine for all versions of fallout 3, even though the description says it was made for version 1.6.

 

Another guy made a similar mod which removes ALL degradation.

 

The other stuff... I'm clueless. Sorry.

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About the radio stuttering, without worrying about a mod (though I know I've seen at least one) to deal with it, if it gets too bad, tap Esc (pause) once or twice. Clears it right up, and a lot faster than fiddling with turning the station on/off on the PipBoy.
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Hmmm.. good question.

I think you have to leave a cell for awhile.. ( 3 days? ) before it can regenerate. Watched pots don't boil, ya know. In Oblivion you have to leave a cell, so I'm reasonably sure the same is true for Fallout, built on the same engine.

 

Look on Fallout Nexux for a mod called "New Slower Degradation" if you want an easy fix for your wear & tear on all weapons and armor, even from mods. It's in the gameplay effects section, and makes your stuff last about 10 times longer.

I made that mod, but oddly can't remember how I did it. It seems to work just fine for all versions of fallout 3, even though the description says it was made for version 1.6.

 

Another guy made a similar mod which removes ALL degradation.

 

The other stuff... I'm clueless. Sorry.

 

Thank you for this. I had downloaded the mod BUT I was not sure if it affected items added by mods as well or just items in the original unmodded game. Now I wouldn't mind armors wearing down as quick as they do (Kinda obvious when you get shot) but gun degradation is really annoying. Is there anyway to make guns degrade slower but say keep armors degrade the pace they do now?

 

The all degradation removal IMO is silly because it makes it way too easy and removes a lot of the usability of the repair skill.

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About the radio stuttering, without worrying about a mod (though I know I've seen at least one) to deal with it, if it gets too bad, tap Esc (pause) once or twice. Clears it right up, and a lot faster than fiddling with turning the station on/off on the PipBoy.

 

Thank you for your reply. I was aware of the esc spamming to stop the stutter but in the long run this gets REALLY tedious and it's not really a viable long term solution as the stuttering happens quite frequently.

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Was able to poke GECK a bit more today and compared some of the gameplay setting sneaking related values.

 

Where can I find out what each of the functions do ie. a description. Quick google was unrewarding.

 

Values in FWE that I think I want to change are:

fSneakBaseValue -40.0 (Vanilla -35.0)

fSneakBootWeightBase 1.0 (Vanilla 12.0) <- from 12 to 1 ???

fSneakBootWeightMult 1.5 (Vanilla 0.5)

fSneakMaxDistance 1800.0 (Vanilla 2500.0)

fSneakRunningMult 3.0 (Vanilla 1.5)

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