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Custom Textures Gone Wrong


Samurai190

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So, I am trying to make new textures for Chinese Stealth Armor, went first with helm.

 

After trying to make the texture available on GECK I got the following problem:

 

http://img14.imageshack.us/img14/8546/cyberhelm.png

 

The image is supposed to be this:

 

http://img710.imageshack.us/img710/896/cybernetichelm2.jpg

 

And I am using the following settings:

 

http://img98.imageshack.us/img98/2833/configurationl.jpg

 

What I am doing wrong?

 

Thanks.

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i never save the file as dds in photoshop it makes it over complicated, i always save it as a psd and then open it with dds converter v2.1 and convert it to a dds

 

also i noticed that your are replacing the original texture using geck. What i do is just create the same folder structure as the texture is found, for example if you find a texture in: data/fallout - texture/armor/chineasestealth suite.dss just create the same structure: data/texture/armor/chineasestealtharmor.dss and if you have archieveinvalidation invalidated it will automaticaly replace the texture without the need for geck, unless you where going to create a new armour and not just replace the texture.

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