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Load Orders Are Like Girlfriends


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I'm newer to modding, though I have messed around quite a lot with tes3, 4, and 5. As well as FO3 and NV. I'm trying to get about 120 mods to run together. Although a few are causing problems though I don't know the source. I'm also sure safe patches could solve several problems. Though I don't know which ones. I had Oblivion for the Xbox. I am wanting to do a run on the computer. I will post my current load order. As well as problems I am having. Those of you that read this and help. I really appreciate it. For you little peckerheads with something brief to say like "do you have boss" GO AWAY.

 

My Load Order. Not all things on here are activated mind you. Some will stay some will go.

 

 


GameMode=Oblivion

Oblivion.esm=1
Fundament.esm=1
Jog_X_Mod.esm=1
TR_OoT_Main.esm=1
HorseCombatMaster.esm=1
Tamrielic
Ingredients.esm=1
Artifacts.esm=1
bookplacing.esm=1
Francesco's
Optional New Items Add-On.esm=0
Francesco's Leveled Creatures-Items
Mod.esm=0
Francesco's Optional New Creatures Add-On.esm=0
Cobl
Main.esm=1
Mart's Monster Mod.esm=0
Francesco's 7 days respawn time - 1-16
day lenght rescale.esp=0
Francesco's Optional
Files.esp=0
Knights.esp=1
DLCBattlehornCastle.esp=1
DLCFrostcrag.esp=1
DLCHorseArmor.esp=1
DLCMehrunesRazor.esp=1
DLCOrrery.esp=1
DLCSpellTomes.esp=1
DLCThievesDen.esp=1
DLCVileLair.esp=1
DLCShiveringIsles.esp=1
xuldarkforest.esp=0
xulLushWoodlands.esp=0
xulBeachesOfCyrodiilLostCoast.esp=0
xulCheydinhalFalls.esp=0
xulFallenleafEverglade.esp=0
xulAspenWood.esp=0
xulBravilBarrowfields.esp=0
xulCloudtopMountains.esp=0
xulAncientYews.esp=0
xulChorrolHinterland.esp=0
xulImperialIsle.esp=0
xulBrenaRiverRavine.esp=0
xulSkingradOutskirts.esp=0
Borderless_Cyrodiil-
by Rendelius.esp=1
Trails of Cyrodiil - Colovian Highland
Vanilla.esp=0
xulPatch_AY_AC.esp=0
xulColovianHighlands_EV.esp=0
xulArriusCreek.esp=0
xulRollingHills_EV_withoutWheat.esp=0
xulRollingHills_EV.esp=0
xulEntiusGorge.esp=0
xulTheHeath.esp=0
xulStendarrValley.esp=0
xulBlackwoodForest.esp=0
xulAncientRedwoods.esp=0
xulSnowdale.esp=0
Ragna
Parry V2.esp=1
skill_based_harvest 1.2.1.esp=0
skill_based_harvest
uninstall.esp=0
BoneGrind.esp=1
Poison Maker v1.08.esp=1
Essence
Extracter.esp=1
Bundlement.esp=1
Oblivion Collectible Cards UL Cheydinhal
Falls Patch.esp=1
Oblivion Collectible
Cards.esp=1
gardening.esp=1
Morrowind Ingredients.esp=1
Bag of
Alchemy.esp=1
All Spells Avalible for Enchanting and Spell
Making.esp=1
ConduitMagic.esp=1
Teleport to
Everywhere.esp=1
MidasSpells.esp=1
xulPantherRiver.esp=0
Nascosto Isles
3.esp=1
Museum.esp=1
Ship Wrack.esp=1
Capsized Ship.esp=1
Crowded
Roads 7.esp=0
Crowded Roads 15.esp=0
Crowded Roads
23.esp=1
pmCrimeHandler.esp=1
Oblivion Citadel Door
Fix.esp=0
Unofficial Oblivion Patch.esp=1
UOPS Additional
Changes.esp=1
UOP Vampire Aging & Face Fix.esp=1
Kvatch
Rebuilt.esp=0
Zork.esp=1
UL Ancient Yews Zork
Patch.esp=0
thievery.esp=1
DremoraNirnrootFarmV1_0.esp=1
Birthsigns
Expanded.esp=1
Birthsign Zero.esp=0
3xMercantile.esp=1
AFK_Weye
Arrius_Creek Patch.esp=0
Rumare-AFK_Weye Patch.esp=0
RTT-Weye Relocation
Patch.esp=0
Rolling_Hills_Manor.esp=0
TR_Stirk.esp=1
Northrend.esp=1
AncientTowers.esp=0
Vergayun.esp=1
Wyverex's
-
Runes.esp=1
KohdiArmoryofAnsephaer.esp=1
SoulgemSalvation.esp=1
DRSplatter.esp=1
DeadlyReflex
6 - Combat Moves.esp=1
Deadly Reflex 6 - Timed Block and 250%
damage.esp=1
Mounted_Spellcasting_Deadly_Reflex_Compatible.esp=1
Deadly
Reflex 6 - Timed block and 150% damage.esp=0
Deadly Reflex 6 - Timed Block
with no damage or durability
changes.esp=0
BravilSeaDomes.esp=1
Nightshade_Armor.esp=1
Fran Armor
Add-on.esp=0
TheOrdinatorsArmor.esp=1
Blades Ceremonial
Armour.esp=1
Shadowcrest_Vineyard.esp=1
Bonemold Armor
Full.esp=0
Bonemold_helmet.esp=1
Syc_AtHomeAlchemy.esp=1
Tamrielic_Ingredients_Fran.esp=0
Tamrielic_Ingredients_MMM.esp=0
Tamrielic_Ingredients_FraM.esp=0
Tamrielic_Ingredients_OOO.esp=0
Tamrielic_Ingredients_cOMbo.esp=0
Tamrielic_Ingredients.esp=1
Alluring
Potion Bottles
v3.esp=1
BloodPotions.esp=1
VaultsofCyrodiil.esp=1
Landmarks, w
Wells.esp=1
Auto Update Leveled Items And
Spells.esp=1
autoFloraHarvest.esp=1
DEJ_harvest_Clams.esp=1
autoFloraDEJ_Harvest.esp=1
Dude
Wheres My
Horse.esp=1
LE_GrowPlants.esp=1
Natural_Water_by_Max_Tael.esp=0
Natural_Weather_by_Max_Tael.esp=0
Natural_Weather_HDR_by_Max_Tael.esp=0
Natural_Vegetation_by_Max_Tael.esp=0
Natural_Habitat_by_Max_Tael.esp=0
Quest
Award Leveller.esp=1
Quest Award Leveller - Vile Lair.esp=1
Quest Award
Leveller - Knights of the Nine.esp=1
Quest Award Leveller - Mehrunes
Razor.esp=1
Reznod_Mannequin.esp=1
Vvardenfell_Imports.esp=0
OC+Imports
Patch.esp=0
Book Jackets Oblivion - BP.esp=1
Book Jackets
Oblivion.esp=1
wd purse of wonders.esp=1
Improved Athletics Leveling
X25.esp=0
Improved Athletics Leveling X10.esp=0
Improved Athletics
Leveling X5.esp=0
Improved Athletics Leveling X3.esp=1
Improved Athletics
Leveling X2.esp=0
P1DkeyChain.esp=1
KohdiBladesofAnkewan.esp=1
Weapon
Expansion Pack for Oblivion Nthusiasts.esp=1
Adonnays Elfische
Waffen.esp=0
Adonnays Elven
Weaponry.esp=1
Fran_Lv30Item_Maltz.esp=0
KitRae Exotic Dual
Remake.esp=1
Francesco's Optional Leveled Quests.esp=0
Unholy
Cathedral.esp=0
_Real_Lights.esp=1
Trade and
Commerce.esp=1
Artifacts.esp=1
Spell Delete And Item Remove.esp=1
Book
Placement v2.esp=1
Bashed Patch, 0.esp=0
Francesco's Optional Chance of
Stronger Bosses.esp=0
AutoBookPlacer.esp=1
Francesco's Optional Dungeon
Chest Loot.esp=0
Francesco's Optional House Chest Loot.esp=0
Francesco's
Optional Chance of Stronger Enemies.esp=0
Francesco's Optional Dungeon Chest
Locks.esp=0
Francesco's Optional Vendor Tweaks.esp=0
Francesco's Optional
Leveled Guards.esp=0
Fran's Ore Refiner.esp=0
Fran's Ore Refiner - SI
only.esp=0
Francesco's Optional Leveled Arena.esp=0
Francesco's Optional
New Adventurers.esp=0
UnderdarkMap.esp=1
Oblivion Gate
Markers.esp=1
Even
Oddities.esp=1
GalerionLeveling-Revised.esp=1
DZ_Auto_Harvest.esp=1
Toggleable
Quantity Prompt.esp=1
Enhanced Economy.esp=0
Alchemical
Formulas.esp=1
PotionsValue60Percent.esp=0
PotionsValue80Percent.esp=0
PotionsValueNone.esp=0
PotionsValue150Percent.esp=1
PotionsValue20Percent.esp=0
PotionsValue40Percent.esp=0
Cutthroat
Merchants.esp=0
Living Economy - Items.esp=1
Living
Economy.esp=1
Better Cities .esp=0

 

 

 

 

 


 

 

 

 

 

 

 

 

 

 

 

 

Persisting problems I'm having.

 

 

 

=Cheydinal Crash. One or both
of these is cause
[Vvardenfell_Imports.esp=0]
IDEAS??
[OC+Imports Patch.esp=0]

 

=North of chorrol crash. This is part of
problem
[xulCloudtopMountains.esp=0]
=SouthWest Chorrrol
crash.
[xulLushWoodlands.esp=1]
=Enhanced Economics <----- No idea
the issue, besides wont install correctly
enhanced economics could not find
data/ini
=Better
Cities
<----- No idea the issue, besides wont install
correctly
=RealisticLeveling
<----- No idea the issue, besides wont install correctly
=Weapons sheath
twice
=Bow is misaligned

 

=Screen is bobbing like im on a merry go round
=Several animals are
invisible/no texture. Namly Imps and rats so far
=when bodies die they are a
complete black dark color
=missing mesh "gore rat" [may be related to marts
monsters]
=missing mesh in aeylid Ruin
"vilverin"
=MartsMonsterMod <----- No idea the
issue, besides wont install correctly
=Missing mesh Aeylid Ruin Vilveren
outside of imperial sewers.

 

=skeleton missing mesh, believe something to do with "rusty weapons" ie iron
and steel

=Ingrediants from other mods are in the shops but they wont sell them. How does thi get fixed? Some sort of merge or what?

 

 

 

Questions I have

 

Is there a tool or way to know which mods affect a certain area or cell?

 

How do ii put the load oder in a spoiler?

 

Francesco's Leveled Creatures-Items im having touble getting this mod.

 

These two mods require things I don't have or know what there from

 

AFK_Weye Arrius_Creek Patch.esp=0

 

region revive lake rumare.esp

 

afk weye.esp

 

Rumare-AFK_Weye Patch.esp=0

 

rtt.esp

 

 

 

 

 

 

 

Again thanks for any help any of you have. I will continue to post changes to
load orders as well as changes to problems.

 

Alternate Communication

 

Steam ID bearhiderug

Xbox Live IDs bearhiderug / umpkinbutt

Edited by bearhiderug
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Ok so you've got a LOT going on here. And some of the problems I can only guess at since I haven't used many of these mods. So I will touch on the things I know for sure.

 

1. Do not use Enhanced Economy and Living Economy together. They are very similar, alter many of the same things, but in entirely different ways. Choose one or the other. My preference is Enhanced Economy because it just does so much more.

 

2. If you use Francescos and Mart's Monster Mod together you need to use the MMM for Frans.esp version which is designed to work with Francescos and eliminates conflicts between the two. Some of which I believe are listed in your problems section.

 

3. You have patch files in your load order for AFK_Weye and two other mods...but do not appear to have AFK_Weye itself installed. you either need to download and install AFK_Weye or remove the patches that require it as a master file.

 

4. Strongly suggest removing the Borderless Cyrodiil mod. Far preferable to remove the border by disabling it in the Oblivion ini file. This will save you a slot in your load order and eliminate possible conflicts or trouble shooting later on when something else causes your border removal mod to not work. In the ini file look for the line "bBorderRegionsEnabled=1" change the 1 to 0 and save. Bingo...no more borders.

 

Would love to help more but as stated am unfamiliar with quite a few things you have listed there. Good luck and if all else fails start off with a more simple load order. Add one or two mods at a time so you can easily identify what is causing glitches.

 

regards,

 

M Hahn

Edited by mhahn123
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Ok so you've got a LOT going on here. And some of the problems I can only guess at since I haven't used many of these mods. So I will touch on the things I know for sure.

 

1. Do not use Enhanced Economy and Living Economy together. They are very similar, alter many of the same things, but in entirely different ways. Choose one or the other. My preference is Enhanced Economy because it just does so much more.

 

2. If you use Francescos and Mart's Monster Mod together you need to use the MMM for Frans.esp version which is designed to work with Francescos and eliminates conflicts between the two. Some of which I believe are listed in your problems section.

 

3. You have patch files in your load order for AFK_Weye and two other mods...but do not appear to have AFK_Weye itself installed. you either need to download and install AFK_Weye or remove the patches that require it as a master file.

 

4. Strongly suggest removing the Borderless Cyrodiil mod. Far preferable to remove the border by disabling it in the Oblivion ini file. This will save you a slot in your load order and eliminate possible conflicts or trouble shooting later on when something else causes your border removal mod to not work. In the ini file look for the line "bBorderRegionsEnabled=1" change the 1 to 0 and save. Bingo...no more borders.

 

Would love to help more but as stated am unfamiliar with quite a few things you have listed there. Good luck and if all else fails start off with a more simple load order. Add one or two mods at a time so you can easily identify what is causing glitches.

 

regards,

 

M Hahn

1

Im aware the two econmys mods don't work together. I had to much trouble with enhanced econmy. wouldn't read the ini file. I disabled it and enabled living till I get the other working.

2

As far as ffrancisco. I CANT GET THIS MOD "Francesco's Leveled Creatures-Items mod" It eather wond dl or wont install. Its the root of everything else. I have most of, well ALL of franc's mods disabled atm.

3

I knew I was missing files but I don't know where from. Ill look more into the mssing one. Again there disabled atm too.

4

Ill do that.

 

 

 

 

 

 

It may seem like a lot. A lot of it is to sprucen TES4 up. There are a lot more that Ill end up not using too.

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Would love to help more but as stated am unfamiliar with quite a few things you have listed there. Good luck and if all else fails start off with a more simple load order. Add one or two mods at a time so you can easily identify what is causing glitches.

 

 

 

Would love to help more but as stated am unfamiliar with quite a few things you have listed there. Good luck and if all else fails start off with a more simple load order. Add one or two mods at a time so you can easily identify what is causing glitches.

 

There are manys mods I do not know how to check. Im unsure what and where they alter things. Not all. But about a third of them. Last few hours have been toying with cheydinal. Somen screws it up.

 

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1. Look up at the top line in the box. The third icon is a blue box- click that

2. Click on the arrow next to the 'special BB code'

3. in the dropdown menu select 'spoiler'

4. Copy paste what you want in the box. :thumbsup:

 

This is what you get.

 

Hidden text

 

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"As far as ffrancisco. I CANT GET THIS MOD "Francesco's Leveled Creatures-Items mod" It eather wond dl or wont install. Its the root of everything else. I have most of, well ALL of franc's mods disabled atm."

 

Just to clarify on this. Which is it? You can't get it to download or can't get it installed? It is a big file so if you have a poor internet connection broken/interrupted downloads are not uncommon in these situations. If it is trouble with installing which version are you using? I am aware there is a newer file available here on Nexus...V 5b1 I believe it is which comes as a Bain installer set up to install through Wrye Bash. Can't offer any advice on that since I never ever learned to install mods that way.

 

I still use an older version of Francescos, v4.5b which can be found on Planet Elder Scrolls and comes as two executable Installers. One for the main mod and one for the optional creatures and items add ons. Works perfectly, installs very simply. Not sure what the differences are between this and the newer version and never cared to check...it still works fine and causes me no headaches. if you want to try that out it can be found here http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=268

 

Just tested for curiosity sake and it DLd for me in under 4 minutes for both files.

Edited by mhahn123
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How do I know which mods require Nexus Mod Manager?

Which require Oblivion mod manager?

And which require a manual install type application?

They all have links to DL for nexus manager though it wont run them all?

 

I'm do a clean install though. Completely reinstall oblivion and start adding mods that change textures and large areas of landscaped. Followed by large game altering mods.

Any thoughts on which to install first? Which to install later?

Edited by bearhiderug
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How do I know which mods require Nexus Mod Manager?

NONE - no mod requires NMM every mod on the Nexus can be installed manually

 

Which require Oblivion mod manager?

Again, NONE. However, many old mods do have a special install method for use with OBMM but they can still be installed manually.

 

And which require a manual install type application?

If they won't work with NMM or OBMM - then they will need to be installed manually - usually the author tells you in the description

 

They all have links to DL for nexus manager though it wont run them all?

Not all have the NMM link - and not all of those that do will work with NMM. - Oblivion is an old game - and came out many years before the NMM was available. And some mods were out even before OBMM came out.

 

 

I still use OBMM for Oblivion just because that is what I have always used - it still works very well for what it was designed for - Oblivion. NMM is intended to work with many games. OBMM will have some features that are just for Oblivion that NMM will not have. My suggestion is to learn the quirks of OBMM and use it for Oblivion. Then use NMM for newer games that don't have a special mod manager designed just for that specific game. Just remember that OBMM is NOT NMM and they work differently, they have different features and different quirks. OBMM does require a few more steps to install a mod. Both work fine with BOSS, LOOT, TES4Edit, and Wrye Bash as well as the other third party utility programs.

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Read the mod description and/or read-me files, one or both should tell you how the mod is packaged and help answer that question. Sorry can't help with Nexus Mod Manager questions....never used it for downloading or installing. I understand it doesn't work well or at all with many highly popular mods...because most of them are packaged to be installed via OBMM or Bain (Wrye Bash). Any mod out there can be installed manually although some will require a bit of modding knowledge before attempting that approach. Similarly any mod can be repackaged to be installed with OBMM or Bain (Wrye Bash). Both require a bit of reading to understand the methods for packaging.

 

I don't personally use texture mods atm, but there are a number out there. QTP 3 is one very popular texture pack. If you are looking for large landscape mods look no further than Unique Landscapes series. There are 30+ which can change literally every corner of your game. Be forewarned though...with such extensive landscape altering comes the increased possibility for mod conflicts. Fortunately the modding community has already created patch files for almost every popular mod which conflicts with Unique Landscapes.

 

Edit: Looks like bben beat me to the punch.

Edited by mhahn123
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