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Hunting with the Pride: Currently recruiting modders


Kentington

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Hunting with the Pride is intended to be a continuation of Fallout 3's story, post-Broken Steel. The Lone Wanderer is given the opportunity to accompany the Lyons Pride on what seems like an ordinary mission - demolish some rubble to clear a path deeper into the DC ruins to see what can be salvaged from the remains of the Infinitek corporation - which quickly turns into a fight for survival as an unexpected number of Super Mutants pour out of the unexplored regions of DC. Now the player must help the Pride track the mutants to their new source of FEV and end the threat once and for all. Interwoven with the episodic missions of this mod is an opportunity to get to know Sarah Lyons and possibly become romantically entangled - which makes the final mission that much more painful...

 

Features:

-Five episodic missions with the Brotherhood of Steel, ranging from protecting a demolitions crew to launching an all-out assault on a mutant-occupied hospital

-Optional romance with Sarah Lyons, who becomes a player companion at the end of the storyline if she survives the finale

-Ties up loose plot ends; in-game evidence seems to imply that the Super Mutants are looking for another source of FEV in DC since they're almost out of "green stuff" in Vault 87

-Consequences to player decisions, including the deaths of Lyons Pride members

-At least six new weapons and three new pieces of armor

-A climactic finale in which the Lone Wanderer must race to recover working surgical equipment from a mutant-occupied hospital to save her dying commander... and only then take on the source of the mutant hordes

-Two boss fights - a rooftop battle against the biggest Behemoth yet in which the Lone Wanderer gets the chance to repair and use a pre-War anti-aircraft turret - and a climactic encounter with the computer responsible for this mess, in which the Wanderer must find and destroy the power supplies of its protective force fields while fighting off an endless tide of mutants

-Post-ending gameplay showing progress in rebuilding the Capital Wasteland; the Brotherhood has acquired some manufacturing capability from the Infinitek ruins, and the player may use the corporation's Rapid Prototyping Engine once per day to construct items from scrap metal

 

I've wanted to produce a mod like this since the release of Broken Steel, but I can't do it alone; the current design document calls for a new worldspace, seven new interiors (all fairly large), new models for equipment and one enemy, hundreds of lines of dialog, and a number of other time-consuming things. I am currently interested in recruiting a competent modeler and at least one level designer who is willing to build the worldspaces and interiors in the GECK. I would also appreciate the services of anyone who knows how to splice existing voice into new lines. I already have completed a design document for the project outlining missions, areas, player decisions, and the like and am currently working on the dialog. I will handle the mod's scripting.

 

If you are interested in contributing and have the necessary skills, please post in this topic or PM me. If you'd like to see a sample of my previous work, try the horror-themed quest Devoured in Darkness and the needs/injuries mod Survival of the Fittest. Please do not sign up for this project if you're unwilling to commit.

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I am going to go ahead and bump this for you, since it sounds like you actually know what your talking about, as opposed to most of the people who come on here looking for people to work for them.

 

I like the word Design Document :)

 

I would help you myself, but I already have too much stuff to work on, but good luck anyways.

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