ZippyDSMlee Posted January 6, 2010 Share Posted January 6, 2010 Frist off every stat and ability or element of talents,spells(area of effect limited to fire/frost/asid/soulrot flask like things, I wonder if you can put a percentage on to active on hit so that 30-80% of hits activate the spell/ability) or stuff in green on weapons should be made into a rune. Then the current runes need to have runes at 30,50,70 and 100% more their maxim stat but these runes require a magic level of 15 or higher to use. Bow,cross bows can be used with poison but at half the power and time, at lvl 2 you get full time at lvl 3 you get full power. Armor and Bows/Cross bows can be enchanted like weapons, Super rare 6 slot items can be found/bought but require 20 magic to use. This is all I can think of for now other than compiling a list of attributes/spells and such, have an idea on over hauling the spell/mage talents but its not coherent enough to share. Link to comment Share on other sites More sharing options...
godoffire04 Posted February 22, 2010 Share Posted February 22, 2010 TOTAL BUMP I've been scouring this site and dragonagenexus to see if anyone has made any expansions onto the enchnanting. Something as simple as runes that can give bonuses to stats would be amazing!!! Link to comment Share on other sites More sharing options...
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