OMFGTAKEN Posted January 7, 2010 Share Posted January 7, 2010 Hi, i have been getting mod's off of this site and a few others, and im at the stage where i have....a lot..... i currently have 253 (give or take a few, i may have miss counted) mods active and about 100 more unactive in my 'Data Files' and if i switch even 1 more on, when loading just as it is about to come up with the 'bethesda software' icon (just after you clcik to run the program and it loads for a second or two) instead it just closes back to the desktop or wherever i am at the time. No error report or anything. to prove this, i switched 1 mod off, and switched another 1 on that had nothing in common, and it worked, but when i switched the 1 back on, it closes again. i cannot switch any more mods on unless i switch an equal or greater (obviusly) amount off. i havnt read anything about anyone else having a mod limit, so i was wondering what was going on. i am using the latest (18) obse, and i have a pretty high end computer. can any help me? Link to comment Share on other sites More sharing options...
3rdtryguy Posted January 7, 2010 Share Posted January 7, 2010 256 is the limit, and I think it's really 255 if you count the original master esm as one.At 253, you may have either miscounted or forgot to count a part of a mod somewhere as a separate mod. Link to comment Share on other sites More sharing options...
Pushkatu Posted January 7, 2010 Share Posted January 7, 2010 Use BOSS or Wrye Bash to sort your load order better, but make sure you read and learn how to use these tools or you won't be able to use them properly. I think your data files is just saturated and filled with god knows what. Try to remove some of those 100 mods that you don't use anymore. If that doesn't work, it's always fun to start a new game huh? :D Link to comment Share on other sites More sharing options...
Jenrai Posted January 7, 2010 Share Posted January 7, 2010 Yeah, limits 256. Do you have OBMM installed? Not 100% sure myself what the deal is with OMOD limits or even if they count seperately. The game also seems to struggle if its trying to load more than a certain number of BSA files. Jen Link to comment Share on other sites More sharing options...
ptbptb Posted January 7, 2010 Share Posted January 7, 2010 Not 100% sure myself what the deal is with OMOD limits or even if they count seperately.I think the limit is still 256 esp+esm files. Note that .omod files still contain (and install) .esp files so you don't actually save anything towards the 256 count. Link to comment Share on other sites More sharing options...
Vagrant0 Posted January 7, 2010 Share Posted January 7, 2010 Not 100% sure myself what the deal is with OMOD limits or even if they count seperately.I think the limit is still 256 esp+esm files. Note that .omod files still contain (and install) .esp files so you don't actually save anything towards the 256 count.Indeed, the only way to go around this limit is to merge smaller, related mods together for personal use. Link to comment Share on other sites More sharing options...
Balakirev Posted January 8, 2010 Share Posted January 8, 2010 Hi, i have been getting mod's off of this site and a few others, and im at the stage where i have....a lot..... i currently have 253 (give or take a few, i may have miss counted) mods active and about 100 more unactive in my 'Data Files' and if i switch even 1 more on, when loading just as it is about to come up with the 'bethesda software' icon (just after you clcik to run the program and it loads for a second or two) instead it just closes back to the desktop or wherever i am at the time. No error report or anything. to prove this, i switched 1 mod off, and switched another 1 on that had nothing in common, and it worked, but when i switched the 1 back on, it closes again. i cannot switch any more mods on unless i switch an equal or greater (obviusly) amount off. i havnt read anything about anyone else having a mod limit, so i was wondering what was going on. i am using the latest (18) obse, and i have a pretty high end computer. can any help me? The limit's 251, if I recall correctly. Above that, the game will refuse to run. There are ways around this. For example, you can run Wrye Bash, which merges some mods into its Bashed Patch, freeing up extra loading slots. You can also try merging mods yourself via TES4Gecko, though you'd probably want to first analyze the ones you select using TES4Edit for conflicts. Be very conservative if you go this route. It's easy to get a ton of conflicts and screw up. Link to comment Share on other sites More sharing options...
Jenrai Posted January 8, 2010 Share Posted January 8, 2010 The Gecko/TESIV edit trick is a handy one, but as Balakirev says, easy to mess up. Wrye Bash is safer, but not as able to merge as many mods. Using Gecko to merge all of the Unique Landscapes plugins from the latest OMOD collection worked, and saved me a heckuva lot of ESPs (well... about 20 I think - running as close to the limit as some of my games do, thats a lot) I've also found that merging some of the stores (check to make sure you're not doing something daft like merging two shops that appear in the same worldspace before you do it *guilty grin* ) and a lot of the freespawning weapon/armour mods hasn't caused me any serious problems - I seemed to loose a set of armour and gain another, unrelated, vanilla set merging these with Wrye Bash - no idea why. I've not tried merging the better cities OMOD collection ESP's, though I have thought about it, as these are one of the "constants" for every save I have... has anyone else tried, and if so, how did it work? Jenrai Link to comment Share on other sites More sharing options...
bben46 Posted January 8, 2010 Share Posted January 8, 2010 There is also a known bug where if you have over 400 mods - even if they are not active - in your data folder it will cause crashes. MOVE all unused mods into a backup folder completely outside of the \Oblivion folder to keep the game engine from finding them and trying to index them. I think the Wrye ghost function hides unused mods from the game engine if you use Wrye Bash. But moving them completely out of the folder works. Link to comment Share on other sites More sharing options...
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