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Ranger/shape shifter advanced tier


ZippyDSMlee

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First off both get 4 animals to select

 

Shape shifter

Spider_Wolf_Bear_Werewolf

 

Ranger

Wolf_Bear_Poison Spider_Werewolf

(yes I hate swarm)

(The only difference in the spiders, is the shape shifter dose not have poison ability but gets a area effect web ability before the poison spider, the shaper shift mgith can get a web shot that hits all enemies while the poison spider gets a area effect about teh size of fire ball maybe a tad smaller you are either webed or slowed down, fire can free you, the fire effect lasts half or so as long as grease fire)

(all upkeep costs are on the caster unless otherwise noted)

All animals are like the lowest ones available but cost 30-50% more to use,Werewolf is a combination of wolf and bear with at most howl,dread howl,rage,shred,overwhelm(?) and slam talents .

 

Mastery now has its own tier, first unlocks cost reduction of 30-50% 2nd unlocks 1 talent,3rd unlocks the ability to transform the animal into its superior class (double stats) its a toggle ability when transformed its cost to upkeep is doubled or made 90-100% and it unlocks a talent, 4th unlocks 1-2 talents(s) and reduces upkeep to 70-80%.

 

 

 

Wolf becomes White wolf(the one of the cruse,at least model wise) and gains the sylvan area effert root thingy as well as all the wolf/dog talents,howl,dread howl,shred,charge,ect.The white wolf is a balanced creature leaning a bit to the stats that help its talents.

 

Bear becomes Great bear(no blight animals plz...) With Slam,shales version of slam, berserk,overwhelm,rage the great bear is defensive and resilient its stats should show that

 

The spiders become queens in this mode they have the ability to turn spit on/off at a slight upkeep cost on their stamina, they both have single and area effect web ability as well as both have a medium range acid flask like poison bomb talent,their poison slows and dose minor nature damage over time, as well as normal single web and overwhelm abilities, the queens are quick footed,hard to knock down but not very resilient to damage they are weak to fire but have strong defenses against nature and ice damage.

 

The Werewolf has power and speed when mastery level is complete its a bit faster than skeirks and twice as deadly while it has moderate defense against damage and magics and a great selection of talents to chose from it has issues with stamina, you re lucky to get one or 2 talents off per battle but with a high attack rate almost hitting its target with every strike...you don't really need talents. Also the this animal ironically can not regenerate health in battle and is slow to heal outside battle but has a 100% bonus to all healing effects. Its this or you share your health with the animal it dies you die(it takes the brunt of damage 60-80% ranomdly if possable so you can cancel before its too late), for shape shifters this means their HP/mana max is halved and added to the form and their regenerative stats are halved and added as well.

 

Just some thoughts from a crazy game nazi :X

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