tehelderscrolls Posted January 7, 2010 Share Posted January 7, 2010 Hi,Im new to using nifskope and i'm just wondering if it's possibly to change a sword so it's static/doesn't move so i can have it as a wall hanging, if so how could i do this? Thanks. Link to comment Share on other sites More sharing options...
Unavi Posted January 7, 2010 Share Posted January 7, 2010 i do this almost every time by mistake. Simply delete the collision (those yellow cylinders). Click on them in the 3d viewer and the right node should select byitself in the node list, after that just right click on it and delete it. Link to comment Share on other sites More sharing options...
tehelderscrolls Posted January 8, 2010 Author Share Posted January 8, 2010 i do this almost every time by mistake. Simply delete the collision (those yellow cylinders). Click on them in the 3d viewer and the right node should select byitself in the node list, after that just right click on it and delete it. No, I mean i want it static like a wall, doesn't move and you can't run through it. I was wondering if "converting" the bhkcollisionobject could do anything? Link to comment Share on other sites More sharing options...
Unavi Posted January 8, 2010 Share Posted January 8, 2010 I don't know what can be done in nifscope but this can be achived in Blender very easily by perhaps making new collision boxes and export it as a static. Link to comment Share on other sites More sharing options...
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