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NIF question


tehelderscrolls

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i do this almost every time by mistake. Simply delete the collision (those yellow cylinders). Click on them in the 3d viewer and the right node should select byitself in the node list, after that just right click on it and delete it.
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i do this almost every time by mistake. Simply delete the collision (those yellow cylinders). Click on them in the 3d viewer and the right node should select byitself in the node list, after that just right click on it and delete it.

 

No, I mean i want it static like a wall, doesn't move and you can't run through it. I was wondering if "converting" the bhkcollisionobject could do anything?

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