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A way to find out what DDS files an object uses in the GECK?


marieruth

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Extracting the textures from the Fallout - Textures.bsa to a workspace and add that folder to the texture paths should work.

 

Okay thanks so much. If I open the GECK using NVSE and edit something in it, would that mean my mod would require using NVSE even though I am using no scripts or anything? Sorry to pester you with questions

 

 

No, only if you use its features at least this is my understanding and dealings with it.

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Extracting the textures from the Fallout - Textures.bsa to a workspace and add that folder to the texture paths should work.

 

Okay thanks so much. If I open the GECK using NVSE and edit something in it, would that mean my mod would require using NVSE even though I am using no scripts or anything? Sorry to pester you with questions

 

 

No, only if you use its features at least this is my understanding and dealings with it.

 

 

Alrighty, thank you for replying, wasn't sure if anyone would reply that far into the thread, heh.

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