MartinPurvis Posted May 26, 2014 Share Posted May 26, 2014 Never made a mod with NVSE so I couldn't say unfortunately, np Link to comment Share on other sites More sharing options...
nivea Posted May 26, 2014 Share Posted May 26, 2014 Extracting the textures from the Fallout - Textures.bsa to a workspace and add that folder to the texture paths should work. Okay thanks so much. If I open the GECK using NVSE and edit something in it, would that mean my mod would require using NVSE even though I am using no scripts or anything? Sorry to pester you with questions No, only if you use its features at least this is my understanding and dealings with it. Link to comment Share on other sites More sharing options...
marieruth Posted May 26, 2014 Author Share Posted May 26, 2014 Extracting the textures from the Fallout - Textures.bsa to a workspace and add that folder to the texture paths should work. Okay thanks so much. If I open the GECK using NVSE and edit something in it, would that mean my mod would require using NVSE even though I am using no scripts or anything? Sorry to pester you with questions No, only if you use its features at least this is my understanding and dealings with it. Alrighty, thank you for replying, wasn't sure if anyone would reply that far into the thread, heh. Link to comment Share on other sites More sharing options...
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