falloutman2201 Posted January 8, 2010 Share Posted January 8, 2010 When we open with the Geck, a file Mod (ESP) corresponding to a weapon, where can we change the value of damage caused ? Link to comment Share on other sites More sharing options...
Branimirzg Posted January 8, 2010 Share Posted January 8, 2010 When we open with the Geck, a file Mod (ESP) corresponding to a weapon, where can we change the value of damage caused ? In the geck... Open Items/Weapons section, find desired weapon and open its properties Link to comment Share on other sites More sharing options...
falloutman2201 Posted January 8, 2010 Author Share Posted January 8, 2010 Sorry but "proprieties" give me a lot of sections. And I don't see "damage section". It's very complex. I don't want mistake (cf snapshots : for GhoulsLightsaber2.1.esp. I would Like to change the Damage Value of Lightsaber) http://img32.imageshack.us/img32/5408/capture1ob.jpg http://img192.imageshack.us/img192/817/capture2z.jpg Link to comment Share on other sites More sharing options...
Branimirzg Posted January 8, 2010 Share Posted January 8, 2010 First you must activate GhoulsLightsaber2.1.esp... When geck is opened click on File/data, tick fallout3.esm and GhoulsLightsaber2.1.esp. for GhoulsLightsaber. esp click "set as active" When loading finishes... go to weapons and find wanted Lightsaber (As weapon you want to change is from the active mod it will have * sign) Open it's props and change damage... It's on your image (below value) Link to comment Share on other sites More sharing options...
falloutman2201 Posted January 9, 2010 Author Share Posted January 9, 2010 :thanks: :thumbsup: My lightsaber is now to 110 with a desintegration laser effect when critical damage killer.And my Gatling Plasma is à 300 Link to comment Share on other sites More sharing options...
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