Xilandro Posted May 26, 2014 Share Posted May 26, 2014 (edited) Found this: In Fallout New Vegas they check the perk rank in the challenge scripts. If you have FNV you can go take a look, or I'll post a snippet of it once my computer finishes cloning itself.You basically just say if Player.HasPerk <perkID> [<,>,=] <value>I might have it backwards, but that's the basic idea. In FNV it returns the rank of the perk, I don't know if it works in FO3 though, but it's worth a try. Unfortunately, it won't work like that. As well as this set rank to player.hasperk <perkID> if (rank > 1) do stuff endifMaybe it works only with challenges, IDK. There's also this post: A common workaround is to set a global variable or quest variable and increment it whenever the perk rank is increased, and then check that value. This does require adding scripting to the perk though.But I don't really understand how can I attach script to the perk. Edited May 26, 2014 by Xilandro Link to comment Share on other sites More sharing options...
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