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Custom armor problem!


raughnut

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Hey there!, im having a bit of a problem creating a custom armor mod for oblivion using the nifskope program. Im new to all this so i was starting by opening other armors in with nifskope to see how they worked and i read some tutorials on how to create custom weapons wich has been my only guide so far...

so my biggest problem so far is that im using 3dmax with the niftools plugin to import nif files into max and when i export my custom mesh with the skeleton (skin modifier) and all, i notice that some of the bones that were on the original mesh and that appear on the skin modifier on max, dissapear once i export the mesh to nif format... and when i try to use the armor in the game, some parts, like the pauldrons, dont behave as they should... i'll post an image as soon as i figure out how to... because im new in these forums as well!

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