Jump to content

Merging mods, see: when to


Balakirev

Recommended Posts

With TES4Edit. I'm doing it very, very selectively. To date, I've created two separate groups of merged merchant mods. At the moment, I'm wondering whether anybody with experience doing this can tell me if there will be difficulties playing a game in progress if I merge a group of single-dungeon/fort mods that my character hasn't visited?

 

The mods in question are of this sort: Cave of Wishcraft, Gift of Kynareth, Fort Falkenshire, etc. Each has been thoroughly cleaned first with TES4Gecko.

 

As I haven't visited them previously, and they have no dependencies, I can't see there being any problems. However...thought I'd better ask.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...