Splitted Posted January 10, 2010 Share Posted January 10, 2010 Hi everyoneThis problems have me completely stuck.First problem. I create bsa file with my textures and nif models. Test BSA consists only one nif file:meshes/dungeons/vault110/VDoorSliding222.nif - (it's renamed VDoorSliding01.nif with no other changes) And next I create new object in GECK and set this nif as model for that object. In GECK I can see this object.But when I run the game, jump to my location, i see that my object is absent! :( Instead of my object I see red marker with "!" symbol.I think game engine ignores my bsa (not esp, esp is ok!), but why?? And second problem. I try change texture for sliding door with NifSkope. For test i use renamed original texture. After changing, I can see this door in GECK and in NifSkope. Everything is ok. But when i run game, door texture is broken. Instead of my texture i see flicking textures when i rotate head. In this case i don't use bsa, just simple folder tree in Data folder. Please help :(``` Link to comment Share on other sites More sharing options...
Splitted Posted January 11, 2010 Author Share Posted January 11, 2010 Hmm, after some experiments i come to conclusion that second problem can be connected with the first one (indirectly).Namely, if I use original textures, which stored in original bsa file, everything is ok. Textures glitches if I use renamed textures, which I stores in folder tree (/Data/...). Any ideas? Link to comment Share on other sites More sharing options...
AlexxEG Posted January 11, 2010 Share Posted January 11, 2010 For the glitchy textures, try http://fallout3nexus.com/downloads/file.php?id=944. It's essential!!And what patch do you have? Link to comment Share on other sites More sharing options...
Splitted Posted January 11, 2010 Author Share Posted January 11, 2010 Thank you very much! With you advise and some other black magic the second problem was solved. First problem was solved too! (by installing 1.7 version of Fallout). Link to comment Share on other sites More sharing options...
AlexxEG Posted January 12, 2010 Share Posted January 12, 2010 Glad to hear^^ Link to comment Share on other sites More sharing options...
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