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Two problems. BSA and NIF


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Hi everyone

This problems have me completely stuck.

First problem. I create bsa file with my textures and nif models. Test BSA consists only one nif file:

meshes/dungeons/vault110/VDoorSliding222.nif - (it's renamed VDoorSliding01.nif with no other changes)

 

And next I create new object in GECK and set this nif as model for that object. In GECK I can see this object.

But when I run the game, jump to my location, i see that my object is absent! :( Instead of my object I see red marker with "!" symbol.

I think game engine ignores my bsa (not esp, esp is ok!), but why??

 

And second problem. I try change texture for sliding door with NifSkope. For test i use renamed original texture. After changing,

I can see this door in GECK and in NifSkope. Everything is ok. But when i run game, door texture is broken. Instead of my

texture i see flicking textures when i rotate head. In this case i don't use bsa, just simple folder tree in Data folder.

 

Please help :(```

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Hmm, after some experiments i come to conclusion that second problem can be connected with the first one (indirectly).

Namely, if I use original textures, which stored in original bsa file, everything is ok. Textures glitches if I use renamed textures,

which I stores in folder tree (/Data/...).

 

Any ideas?

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