DOUBLEBREWSKI Posted January 10, 2010 Share Posted January 10, 2010 Greetings fellow modders, It all started with a request from my buddy Jasen to make a red plaid teddy bear. After making the texture, I decided to make a few more to go with it. Now I have plaid teddies in several different colors, and even some camo ones: http://clip2net.com/clip/m20615/1263156545-clip-352kb.jpg All the while, I was disappointed in the look of the eyes. I want to have buttons for eyes. So, I made some simple button meshes in Blender and now I need help attaching them to the teddy bear mesh. http://clip2net.com/clip/m20615/1263154578-clip-311kb.jpg I'm not new to modding in general, but I have never quite figured out animation/rigging. I use Blender and Nifskope frequently, but I'm still a novice with both. My attempt to combine the button meshes to the Bears so far have been less than spectacular. If anyone would like to help me figure out what I'm doing wrong please post a reply or send me an email at DoubleBrewski Thanks. Link to comment Share on other sites More sharing options...
BadPenney Posted January 11, 2010 Share Posted January 11, 2010 I am not proficient with Blender, but if all you are trying to achieve is a little more dimensionality around the bear's eyes then maybe altering the normal map for the bear textures would be enough to make the button eyes appear to stand out from the head enough to satisfy you. Using the Emboss filter in Photoshop on the texture before converting it to a normal map, then copying and pasting the eyes from the new normal map to the existing normal map should make them look more prominent and less like flat images with shading. Link to comment Share on other sites More sharing options...
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