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Posted

Download this mod from slof hive and actually got a strange problem - on some robes(like gray robe or necromantic one) male player character has no hands and Sheogorath has pretty nasty clipping of feet through his boots) I use average robert male body so there shouldn't be any problems...

I did archive invalidation(BSA redirection exectly) and it still doesn't help... Is there a fixed esp somewhere or I do semowhat wrong?

Posted

Yeh, I know no bump rules, but I get some new info on my problem...

 

Rechecked esp and files - strange part is that now I understand that game load wrong models for problematic robes. Not the one it supposed to. Esp is allright and models are right but somehow models that loads are off. For example instead of Syl male version(added by mod) game load fem Thadon vercion. So now I'm really startled. What can be the reason? Can it be Wrye Bash problem? O_o

Posted

The "invisible hands" issue could be caused by and incorrect setup of the robes in question. Clothing items have certain slots that are selectable in the CS. These are: Head, Hair, Upper Body, Lower Body, Hand, Foot, Right Ring, Left Ring, Amulet, Weapon, Back Weapon, Side weapon, Quiver, Shield, Torch, & Tail (in that order). If you have a robe that only covers the upper & lower body areas, then only the Upper Body & Lower Body slots should be checked in the CS. If Player/NPC hands are invisible when wearing a robe that doesn't cover them, it may be that the Hand slot has also been selected on the robe.

Posted (edited)

Rechecked through Tes4 Edit. Here is something much funnier - yes, there are hand slots set for this robes, BUT it not set in esp itself. Like for example "Syl dress" cover feet, lowerbody and upperbody in esp, but also begin to cover hands in game itself(by the way, this dress DO cover hands in vanilla). Look like there is a conflict comewhere. Maybe even with bash patch itself.

 

Pretty interesting situation...

Hmm, which mod can overwrite robes slots... Here is load order:

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Edited by Timarot
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