someguy1234567 Posted January 13, 2010 Author Share Posted January 13, 2010 ok even though i just posted my thanks to machine (sry for it since i know it is spelled weird, too lazy to check though :happy: ) could i possibly because of my computer hardware causing the conflict (i'm kinda one of the computer geek types) so i have a high powered ASUS G72 laptop with my graphics card and processsor overclocked with windows 7 home premium, could this cause any kind of hardware or software problems, resulting in said crashes and inability to save. (but in the meantime i'll try what u posted machine, ty again) Link to comment Share on other sites More sharing options...
FadingCeiling Posted January 13, 2010 Share Posted January 13, 2010 Overclocking might eventually lead to hardware problems if the system cannot handle the side-effects of overcloking but I doubt it would manifest in this way ie. inability to save. And even the patched non-mod Fallout 3 is extremely prone to crashes so it's really nothing surprising. Link to comment Share on other sites More sharing options...
someguy1234567 Posted January 14, 2010 Author Share Posted January 14, 2010 Overclocking might eventually lead to hardware problems if the system cannot handle the side-effects of overcloking but I doubt it would manifest in this way ie. inability to save. And even the patched non-mod Fallout 3 is extremely prone to crashes so it's really nothing surprising. k thanks, i got worried about that for a while Link to comment Share on other sites More sharing options...
mechine Posted January 14, 2010 Share Posted January 14, 2010 Yeah WMK was updated in January, I kind of feel bad now. Not really though. Like FOOK2 it's huge, they built it, then shipped it. When we get it though there are still bugs in it. The data is so vast that you just couldn't put out a perfect mod, much less one that's perfect for everything you might use with it. WMK says on the site that it has updated an even stepped things up to build in a little FOOK2. But the FOIP is last updated back in march, which is the one WMK refers to on the site. It could be the case that, since WMK has been updated in January this year, that all the files you need to run it are between the FOOK2 an WMK download pages. But you know trying to figure out where they go in the load order which is first or last is kind of a mute point, short of WMK being built around Fook2 which would mean load it after. Which even then is a mute point because even a perfect mod when you download it most times needs at least a little work inside it with FO3edit in order to be in the custom load order you have created. It kind of leads me to think that the way I installed last is the best way to go. Get a bunch of simple small mods that you can't live without. Fix all that with FO3edit, then tweek an test it for months, until you are for sure that it's a high performance load order, then build in the complex mods or really huge mods one at a time. (so you don't spend two weeks fixing the d**n thing) Like FOOK2, I only spent two days fixing it, rather than a whole week fixing the whole load order at once. Say you get FOOK2 installed an fixed, then play for an amount of time, now go get another complex or really huge mod, an build that in. Link to comment Share on other sites More sharing options...
someguy1234567 Posted January 15, 2010 Author Share Posted January 15, 2010 Thanks mechine (got it this time :) ) for the informative help, I'm going to install a fresh copy and dump all my game saves, then take your advice with FO3Edit and small mods, then work FOOK into there and hopefully i can get WMK in there too Link to comment Share on other sites More sharing options...
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