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New object on clothing is invisible?


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More craziness from the craziness generator that is ESIV Oblivion. This time I followed a tutorial to add a new object to an existing article of clothing and when I test it out and don this modified clothing, it displays properly on my character in the inventory but when I exit the inventory, it's nowhere to be seen on the character, like it's suddenly invisible or something.

 

I will provide the tutorial I used and few files. Let's start with the tutorial - "Oblivion Modding Tutorial" by "KoutetsuTenshin" in 2008

 

Tutorial part 1

Tutorial part 2

 

Basically it says to create the object that you want to add to the clothing/armor, copy over the bone weights, and make a parent to armature. This is what the tutorial covers.

 

What I wanted to do was see if I could add a flower onto decoC1 of MicheTES's "Girlish bare shoulder dresses".

 

I created the flower in 3Ds Max, exported it to Blender as an OBJ, imported decoC1 into Blender, copied bone weights & parented to armature in Blender, I deleted everything except for the bones and the flower and exported to NIF with niftools (default settings). Next I copied the blocks of the flower to decoC1, updated tangent space, saved, placed the item down in CSE, and tested out the mod.

 

The .MAX, OBJ, .MTL .Blend, .NIF, and .DDS files are packed into an archive for you convinience. Download the archive here:

 

http://www.mediafire.com/download/tqyj8wdggswo8w8/DS04_Files.zip

 

Take a look at the files. If you can get the flower to show up properly, be sure to let me know and we can figure out what I was doing wrong.

Edited by DarkSpyda04
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I dont have time to test it right now but with a quick view

you have two object - roses in the niffile

the one has no texture assigned

and the other with the texture has alpha property of the material set to 0 that means transparent

-conserning the roseonly.nif / you ve got a scene root inside a scene root -remove the first scene root(click expand and remove the first 0 so the 1 scene root becomes 0 )make a quick import export in blender

generally i think if you delete the rose with no texture assigned and in the other trishape click the material property and set it to 1(the alpha) it will work

 

 

To avoid all these when you are in blender check if more than one material is assigned to a single mesh

and i believe that is best to export the dress all together and not seperately and then combine it in nifscope - that meens that when you are ready to export it you delete the skeleton then import a new skeleton file only and parent each mesh to the new skeleton and if it gives you the scene root problem delete the first scene root and import and export

Edited by kastano
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Thank you. The problem I was having was the material property alpha set to 0 (invisible). Previously I had tried deleting the NIAlphaProperty and it didn't work but I guess the problem was not the NIAlphaProperty after all. This was helpful because now the "rose" shows up correctly outside of the inventory menu. Thanks again.

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