firefly101 Posted January 20, 2010 Author Share Posted January 20, 2010 Anyone else trying the mod? Its a good mod and allows you knights to follow you. Its good to play test so its perfected. Link to comment Share on other sites More sharing options...
David Brasher Posted January 21, 2010 Share Posted January 21, 2010 There are a lot of people having problems with warped savegames. Because of which mods were active at a certain time, some conditions can never be met again in that particular savegame. Lots of console commands might be able to doctor a savegame, but that might not work or might cause more problems. Version 1_2 has lots of redundancies to make things happen so it should be better than earlier versions, but I bet it still won't work with certain savegames. It is disheartening how unreliable the Oblivion game engine is. I ought to be able to issue a command once and have it executed. I shouldn't have to issue the command 14 times and wonder if it will execute. (The number 14 is not an exaggeration in this particular instance.) Link to comment Share on other sites More sharing options...
firefly101 Posted January 21, 2010 Author Share Posted January 21, 2010 I PMed you on the changes for the bugs. it should simplify things a little Link to comment Share on other sites More sharing options...
firefly101 Posted January 21, 2010 Author Share Posted January 21, 2010 Version 1.3 is looking stable all quests are working, I suggest anyone reading this to download this MOD its really good and fun and if your playing 000 mod then you really have to try this to have AI help! Link to comment Share on other sites More sharing options...
alonsomartinez Posted January 21, 2010 Share Posted January 21, 2010 This is great ! It finally worked and this is pretty cool.This is just a suggestion .How about having some of the Black Knights friends come and destroy the Priory and you get to rebuild a castle fit for the defeater of Umaril and not a small priory with 8 other people sharing it with you ? Link to comment Share on other sites More sharing options...
firefly101 Posted January 22, 2010 Author Share Posted January 22, 2010 Its too much work, David has done alot of work already if you knew the hours he spent just on these small requests we made then you would understand. He liked the Idea of the mod, and felt he could use it also. But we cant pile tons of stuff on him, he wants to get this finished. The next version should be the final beta and unless there are bugs it may be the final version. He is going to beef up the knights a little more making the named one stronger, he already added alot of extras and the horse stuff he wasted many hour for something that ended up not working. Let me thankful he made this and hope he releases the next version soon so we can test it. Link to comment Share on other sites More sharing options...
alonsomartinez Posted January 22, 2010 Share Posted January 22, 2010 Ypur right Thanks David Link to comment Share on other sites More sharing options...
firefly101 Posted January 23, 2010 Author Share Posted January 23, 2010 Dont worry Alonso the next version will be even better, just enjoy the one now. Link to comment Share on other sites More sharing options...
firefly101 Posted January 23, 2010 Author Share Posted January 23, 2010 Alonso, David is now working on other projects he put on hold to do this small mod. He has given the go ahead for me to release a modified version of 1.3 with some of the improvements that were going to be added to 1.4 So I should be getting that ready soon for Release. There will be some nice changes and feedback would be great. On of the changes is the Named and generic NPCs will be more tough, and that Generic NPCs now have specialties. 2 Are heavy Knights with Claymores and heavy Armor3 Are regulr Medium knights like in the vanilla2 Are Archers but also have swords to fight1 is a female Battle Mage with spells and a magic sword. this was done for magival creatures which may not be effected by anything but magic. So now you can Pick which Knights you want with you for each mission. If you need archers you have them, Mage you have her, and Heavy Knights for the Tough champion enemies. Heavy knights are strong as the Named KnightsMedium are slightly weakerArchers and the Mage are the weakest of the knights. I will post here when its ready for upload. Link to comment Share on other sites More sharing options...
alonsomartinez Posted January 24, 2010 Share Posted January 24, 2010 Nice changes I like how they use bows since I usually play a character with high marksman. Link to comment Share on other sites More sharing options...
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