Skolhamarr Posted January 12, 2010 Share Posted January 12, 2010 the game starts up plays for fine nothing wrong. I can play for 6 hours or more everything is fine. Out in the world space, trying to enter town like megaton. Its crashes, back to desktop or when i try to fast travel. :wallbash: Another oddity of Error is the flashing back to desktop and they back to game repeatedly. none of these problem have any error codes. Just "bam" back to the desktop! I have mode manger and FOSE just updated Fo3 getting everything on how it needs to be. might need to clear the temp files in the C drive that would be next step to nightAny help would be great, thank you Link to comment Share on other sites More sharing options...
mechine Posted January 13, 2010 Share Posted January 13, 2010 Heck the flashing thing could be something as simple as having pointer trails on your mouse cursor in the windows settings, yeah turn that off. Or try messing with it. eh Crash upon enter of a cell or large cell/worldspace like megaton could be outdated or bad grapics card drivers. Crash upon travel could be a corupted save game, or even a bad load up of fallout 3. Which really they could both be any of the three problems You could try launching fallout 3, then load a save game, fast travel somewhere, then spin the camera around once, press Esc, then load the save game again, which in your case you probably can't do, because you will crash, but try it anyway, usually on the second load up it runs faster. then if it crashes just run around where you are spin the camera, an then go ahead an load the save game again an try to fast travel now You don't want to ever auto save or quicksave, it promote coruption, which causes things like you are being driven insane frompress Esc each time an create a new save, then don't delete any saves until you are ready to delete them all. The cell buffer gets full of stuff, I purge it, but I use the teleporter built into Groovatron, so I set a teliport marker while running around in the crazy MMMgonewild wasteland, teleport to the total black room, press ~ then type PCB hit enter, watch the data float past, then teleport to the white room an then back to the place I was in the wasteland with a clean cell buffer ready for some performance. Temp internet files would only really be ready to purge if you figured it probably had spam an malware spyware stuff in it, but it doesn't hurt, really if you surf the net a lot you want to keep the purging down, some programs like norton 360 will purge it every day though, LMAO Your post count is 666 right now, I'm really scared, zomg :/ Another option kind of like temp internet file pugre is windows prefetch purge, like it sounds, inside the windows folder, there is a folder named Prefetch, which most computer gamers will say you should purge it every so often, open C:/windows/prefetch then click Ctrl A to select all, then delete, yes, then empty the bin afterwards a reboot, but you wouldn't want to delete the actual folder, an I don't know if the fancy windows like Vista or 7 will even let you do that, they hide the system files by default since XP anyway, so you would stil have to do that. You open up super high quality an performance AA an AF from forcing it in the grapics card control panel, via override any application setting which seems to be the only game that this works on, higher quality AA an AF at a higher performance for any setting you pick across the board comparied to fallout3.exe AA an AF, yeah you turn it off in the software for fallout in it's default launcher options/settings. There's tons of stuff like this... If you really want to get into it all the player made meshs an textures file sizes are way too large, I got into that today on the articles at nexus downloads, theres tons of advanced things in that part, an we never see it.I found a way to reduce the size of the textures while keeping their high res at 96 pixels per inch rather than using large maps to get that while keeping most of the detail, allowing tons more chaos probably, at the very least more smoothness without turnning down MMM You can Alt tab an fallout not blow up your computer, fallout 3 hates alt tab, at least it used to, all you do is open the taskmanager, inorder to right click an change the fallout3.exe process to realtime, then exit that, an hit Alt Tab to get back to the load menu, pick a save game, at which point you could probably do the spin around thing, an load up again. bah... Link to comment Share on other sites More sharing options...
Skolhamarr Posted January 15, 2010 Author Share Posted January 15, 2010 I have gone downloaded all the updates game and drives... Emptied the prefetch file. it still does not work, now i get the blue screen of death memory issue... thing is MW 2 works fine and so does oblivion. I might need to do reinstall Link to comment Share on other sites More sharing options...
mechine Posted January 15, 2010 Share Posted January 15, 2010 I'd figure it was a corupt save game before I did anything drastic like sit around for 30 min watching a install bar go by. Try a new game start, Sorry I should have let you know how common corupt saves are. Link to comment Share on other sites More sharing options...
anger4ever Posted January 16, 2010 Share Posted January 16, 2010 I have the same problem as you here. I believe a mod is corrupting saves some how. This is my 2nd character that got screwed over. The first character I was playing had issues loading any new world cells. My save was somewhere in the wasteland. Loading that save was fine. But ever time I try moving too far (when moving in to another cell) or fast travel to any other place, it crashes. I even tried turning every mod and DLC off using just the fallout.esm and made a new save, quit, load the new save, and tried fast traveling. That still didn't work. Crashing even without a mod means the save is corrupted. I gave up and started a new character and was able to leave vault 101 no problem. Outside world didn't crash. But after some hours of game play now I'm stuck inside rivet city. I can move between cells in the ship no problem. But crashes whenever I tried to leave the ship. I'm so sick of this problem. I suspect Real Time Settler might have something to do with it since it creates special saves. I only recently started using the mod. I was using the mod with my first character. I disabled it with the 2nd character but didn't remake a merged esp with the fo3edit. Sooner or later I'm gonna uninstall fallout 3 completely and reinstall without RTS and see if it fixes anything. I won't know till I spend sometime playing since this problem won't happen till you've spend sometime into the game. Link to comment Share on other sites More sharing options...
mechine Posted January 16, 2010 Share Posted January 16, 2010 The system cache can go corupt at anytime. These are the random like crashes, but since you can be crashing in a game for an hour or more before you actually crash. Sometimes you lock some of that coruption into a save game. Next time you load it your doomed. There's no way around the system cache issue. Then autosaving and quicksaving promote further coruption because they are not full save games, also the game isn't paused while they are created, so all that chaos is still going on somewhat in the background when it's trying to write down save data. The continue button also promotes coruption, hence why we never use it, never autosave or quicksave, an never use the continue button. Load the save game, which you may even want to load twice before you start playing. The only thing about RTS, is that it can lead to having very large save game sizes, which it's either 2Mb or 20Mb I forget, but there's line somewhere which anything larger in file size as far as your save game, fallout doesn't like, which is probably why RTS has special saves, to avoid that. Which is rather clever. Turning off all your mods then loading a save game which was built around all that data isn't going to ever tell you anything, There's a reason for the error that it gives you when you do that. Of the roughly 300Kb of raw data in a save game, you just took a shotgun an blasted holes thru it to which each hole is missing and erroneousness data meanwhile you just created 1Gb of game world based off it. There is no way for a person to tell if turning the mods caused the crash or if the save game did. LMAO, you shot yourself in the foot for sure, listen to yourself, you said I didn't remake the merge patch, Pfft your wasting your own time. You either come up with a plan for a good build an stick with it, or you end up in the situation you are now in. So no you don't have the same problem. Link to comment Share on other sites More sharing options...
Skolhamarr Posted January 21, 2010 Author Share Posted January 21, 2010 i have played beat the game.. the only time it every has problem is just in megaton... Started new game Megaton is the problem it will crash every time any other place no walk in walk out as much as you like.. Megaton is just no no at this point... Link to comment Share on other sites More sharing options...
Thor. Posted January 21, 2010 Share Posted January 21, 2010 I had seen Crash's like that before and found a small solution, but that had to do with the Creative drivers and ALchemy, are you using a Creative sound card by the way?. Whats your specs so i can help you out a little better. Link to comment Share on other sites More sharing options...
Skolhamarr Posted January 21, 2010 Author Share Posted January 21, 2010 legacy sound card8800 GT 1gb video card made by Palit Microsystems Ltd.intel Quad core 2.40 ghz4gb memory1 TB hard drive spaceos win xp.. Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted January 21, 2010 Share Posted January 21, 2010 Is it just Megaton, or any autosave (such as when you fast travel)? For me, 99% of the time it is fixed by running FO3edit Master update. Link to comment Share on other sites More sharing options...
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