Alehazar Posted January 12, 2010 Share Posted January 12, 2010 Sofar I've been unable to tell the dwarves of Orzammar that I don't care about their political shenanigans and if they believe that waging a power struggle outweighs the threat of the Blight, that I'm simply leaving, hoping that the darkspawn will emerge from the mines and raze Orzammar to its foundations. Arl Eamon won't accept the fact that I do not recruit the dwarves' aid and so the game will not progress. Similarly, I want to tell Zathrian of the Dalish elves that he either fulfills his end of the treaty or I'm leaving.Basically, this is simply due to my own feelings of game immersion. My character is simply tired after Ostagar, Lothering, Redcliffe and the Mages Tower to jump through every hoop that is held up -even when it comes down to Redcliffe I have more options of either helping or refusing tot help Teagan. My character simply will not bow to those forms of blackmail; that I will first have to take care of their business, before they will aid me.With the dwarves I'd like more dialogue options, where I may say to either Dulen or Vartag that if they won't give me the aid that I need, if they keep stonewalling me, I'll take my business to the other candidate -and if they won't help me either, they are on their own.As said in the topic description, that is not a very wise move, as I will not be able to call on those forces that I might desperately need, but I simply hate -HATE- being given the runaround time and again. Especially playing as a dwarf I simply get fed up with everybody referring to me as the Exile or the casteless thug; they respect the title of Grey Warden, but do not hide their contempt for my heritage. I'd simply like the option to let the dwarves stew; so in the epilogue slides you can get something like: how the dwarves went to civil war and whoever came out on top, was weakened to such levels that when the darkspawn emerged from the deep roads they razed Orzammar to its foundations.As for the Dalish Elves; I simpy want the option that I do not care about their plight and if they don't wish to honour their end of the treaty, then to hell with them.And then Arl Eamon will have to accept that; or add an option that if Eamon wants the dwarves and elves to fight against the darkspawn, that he is free to pay them a visit and jump through their hoops if he wants to. My character simply wants the option to REFUSE -while the game can still progress. If the game actually has the option of not acquiring the dwarves and the elves, can someone let me know, what it takes to achieve that; as one of the Achievements (PC) is for acquiring all of the potential allies, this sort of implies you can also fail in acquiring all allies -but sofar I've been unable to fail. Alehazar (game patch 1.02a) Link to comment Share on other sites More sharing options...
blackninja420 Posted January 12, 2010 Share Posted January 12, 2010 Lol...your pretty much asking for a patch that negates...nearly...80% of the gameplay? What would be the point of that...You could go to each area, do your little F off thing that you want...and then go to end game within like, an hours time of getting to Lothering... Why? I could see maybe taking maybe different paths to aquire such allies, but not paths that cancel out the bulk of the game! Link to comment Share on other sites More sharing options...
Alehazar Posted January 12, 2010 Author Share Posted January 12, 2010 Lol...your pretty much asking for a patch that negates...nearly...80% of the gameplay? What would be the point of that...You could go to each area, do your little F off thing that you want...and then go to end game within like, an hours time of getting to Lothering... Why? I could see maybe taking maybe different paths to aquire such allies, but not paths that cancel out the bulk of the game! So, at least add some dialogue options that will allow a character to coerce some bl**ding respect out of potential allies; if they want my help, do they really expect it's realistic they'll get it by humiliating me at every turn. At least with the Dalish Elves there's an option to sway -I believe it is- Zathrian to stop his clan from b*tching and moaning and end their tireless diatribe of paranoid animosity towards me even though I'm trying to save their tribe. If -as a casteless dwarf- I side with Bhelen, it would be appreciated if the would-be king would instruct his followers to start treating me with some godd^mn respect, instead of constantly inundating me with their evident disgust and loathing -it is annoying and grating and it really does not inspire me to save the bl**ding world, or at least Orzammar. If -as a dwarf noble- I side with Harrowmont, it'd be nice if he instructed his followers to stop treating me as The Exile who is reviled and treated with contempt. They don't need to bow dpwn and kiss my feet, but they can show some appreciation of what I'm trying to do.Also, it'd be nice to have a dialogue option with Dulen Forender, to coerce him into seeing Harrowmont straightaway, talk to the man and then still enter the Provings in his name. Just having those options allows me to actually care about saving Orzammar and quell the Blight. If they can only show themselves to be ingrates, I want either an option that will negate such ungrateful misconduct, or an option to tell them all to jump in the lake (of lava). Since you are correct that being able to walk away, will render a lot of the game useless, there surely has to be some middle ground that will accommodate the game's intentions while at the same time it does not discourage my dwarf into wishing to abandon Orzammar and leave Ferelden to perish under the Blight. If Dragon Age is just another game where the main character can only bend to the whims and wishes of others, I'll just shelve it and wait for a game to be released that actually has more potential. It was so promising, when I discovered I had the option to leave Redcliffe to its own devices- everyone but Teagan dies and once inside Castle Redcliffe you have to fight more enemies, namely the villagers who'd been dragged off to the Castle during the assault. That's a trade-off I find acceptable. If the game designers truly expect my character to be nothing more than a goody two shoes, flawless and heroic despite the odds, they seriously miscalculated. If i'm being forced into becoming a Grey Warden and they expect me to save the day, they should at least stop treating me like sh*t. That Loghain and his cronies do as such, is understandable; they are the opposing forces who believe the Grey Wardens are not needed to quell the Blight. It's Loghain's hatred for the Orlesian Grey Wardens and their forces and the very thought that his beloved Ferelden might be saved by the very people he hates, that makes him a good opponent. But the dwarves and elves only have to gain if my character is willing to help them settle their disputes -one way or the other. It's like my character said to the imprisoned Jowan: "Beggars can't be choosers". Whereas I like to think that if the dwarves/elves can treat my character with nothing more than disdain, than my character can decide that he/she can ignore the plights of those dwarves/elves. Just because Wynne says a Grey Warden has to serve men, does not imply I have to agree with her either. 'Nuff said. Link to comment Share on other sites More sharing options...
Alehazar Posted January 12, 2010 Author Share Posted January 12, 2010 Alright, here's a thought -that will leave all the Orzammar Quests intact as far as I'm able to ascertain. I don't know whether it is feasible, but here it is anyway: Upon entering Orzammar, the main character can be offered a dialogue option -after the prerequisite of being put down, or otherwise ostracised is met- to leave the company and return to camp. Alistair will then become the lead character, as he is the only other Grey warden and one more party member can fill the empty spot in the roster.Of course this requires that dialogue is altered to have the Grey Warden addressed properly -and all references to the casteless Grey Warden are removed. It seems to me that the option to leave the current party can only be brought to bear after the castless Grey Warden meets Rica and has talked to Steward Bandelor and both Vartag Gavorn and Dulen Forender. Disliking all offered prospects, the casteless Warden leaves the company and returns to camp and the switch is made. As for the Dwarven Noble Origin tangent; like I said, add a coercion (presuade, as inimidate seems improper) line to dialogue options, to see Harrowmont first, then enter the Provings -as for the life of me I cannot imagine my Dwarven Noble siding with Bhelen. The game content and story development stay intact and I don't have to grit and gnash my teeth, wishing the game would have a button to unleash the Blight when Ferelden is still much unprepared. If anyone else has another option (or set of options) that might contribute -and not detract- into establishing a mod that could accommodate all of this, I'm open for suggestions. Link to comment Share on other sites More sharing options...
Volturi Posted January 13, 2010 Share Posted January 13, 2010 Thumbs up, young man. Such a modification - while destroying the game content by approximately thirty percent - would doubtlessly take out the redundancy and put some good old fashioned "Go burn in a fire for your lack of respect," awesomeness back into it. The stupidity of the main character is ridiculous. Having the morons treat you as if you're not worth the dirt they tread on to tread on you and THEN asking you to go and save their pitiful little underground harem-spree of midgets is just pathetic. The fact that he - the main character - goes along with it ticks me off even more. I would also like some more dialogue for the companions we seem to attract like moths to flame - with us, hopefully, being the flame. Turning Morrigan into a submissive little thing would be infinitely satisfying; her arrogance seems to be coupled with some really out-there logic which, after the few times you mention to her, she still seems to ignore with a facade of perfection to block out her ignorance. Anyways, that's a new request to be made in a different thread. Maybe. It's similar to what you're saying, just on a closer-to-home basis. I'm about ready to :wallbash: repeatedly because of the stuff I keep seeing each play-through, no matter which option(s) I pick. The game is classified as "non-linear" and yet you still get the same outcome in the end, with no real difference to game-play; not sandbox at all. Oh well. Back to Oblivion I go, burning Nords and Imperialists alike. Link to comment Share on other sites More sharing options...
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