Striker51z Posted January 12, 2010 Share Posted January 12, 2010 I have recently installed the munkeenuts_armory mod(http://www.f3underground.com/index.php?app=downloads&showfile=19) and ever since the game has being having issues and shutting down with a problem has occured error from windows. I have all of the mods below but i do not have FOSE. http://www.fallout3nexus.com/downloads/file.php?id=9988http://www.fallout3nexus.com/downloads/file.php?id=9079http://www.fallout3nexus.com/downloads/file.php?id=535http://www.fallout3nexus.com/downloads/file.php?id=10549http://www.fallout3nexus.com/downloads/file.php?id=6088http://www.fallout3nexus.com/downloads/file.php?id=4362http://www.fallout3nexus.com/downloads/file.php?id=6100http://www.fallout3nexus.com/downloads/file.php?id=4117http://www.fallout3nexus.com/downloads/file.php?id=5141http://www.fallout3nexus.com/downloads/file.php?id=6264 and thats about it. I have the game updated and achrive toggled on in FOMM. Please help if you can and feel free to ask questions related to the issue. Please note I have also made this post on fallout 3 underground forums. (http://www.f3underground.com/topic/1344-mod-issue/) Link to comment Share on other sites More sharing options...
mechine Posted January 13, 2010 Share Posted January 13, 2010 I could probably tell you, but you would probably be better off if you read QQ QA, at least the guide part, if not anything you could find. http://thenexusforums.com/index.php?showtopic=83642 Then with the kind of problem you are having I don't really want to help you because I would have to visit all those links to find out what you are running, and even then I don't know the order, or things like your system, the save game, your methods, and such. It would probably be better to use FOMM, an right click it, then copy the load order to clipboard then paste that here, for help. FOSE is great, FOMM is great too, if you don't you should use them. Get the GECK an update for GECK too. Okay Okay I clicked on the links an it was a pain in the butt. Anyhowz, any of those type mods which only add a few things like a pistol or a few pistols, or 36 pistols.Those can load in any order pretty much, in the load order there's 4 sections or tiers, stuff like that goes in the one where the order doesn't matter. I don't have access to Munkeenuts_armory mod, it's not on Nexus, because of that, you should ask them. But nothing in Munkeenuts armory is going to be of such a large size that it would require a certian load order. You could have issues from having mods that change the loot lists, in the form of ammo mods, player made ammo mods, to which there is really only one that we use at the end of the day. Calibr.esm, All those weapons you have are mostly in FOOK2, an use Calibr, I remember the old HK MK 23 used MP ammo, which is a bad idea, as it's old, an if you have Calibr so you can use the newer mods, then you now have many different types of the same ammo, which you can hardly tell which is which for which gun, hence Calibr a standarized version of player made ammo for all player made weapons, if a weapon isn't calibr then soon someone is bound to switch it over. Besides the issue with the ammo, the more likely cause is your system an build, there's a whole process to installing as well as running fallout 3 which the most current data you'll find in the Pinned topics here at Nexus I can go into it, but I'd rather point you in the right direction, because they can help more. Pinned as in pinned to the top of the topic list. But if you inisist, I did write a long game start up thing tonight. http://thenexusforums.com/index.php?showtopic=175490&hl= I have to freestyle write that stuff so I forget things hence why the pinned topics are better, but idk I have crazy stuff in there. It's probably a problem with the Cell buffer getting too full as you run an gun thru the wastes, then also how well the initial game world started up when you loaded it. If you ~PCB, then enter or fast travel away, you dump the cell buffer PCB purge cell buffer ~ is the commmand key.It's difficult without a teleporter, like the one built into groovatron, but you could enter a door (a cell) (inside room) ~PCB, then exit the room which will force a reload of the cell (which is clean, ready for performance) without the teleporter it makes it hard to ~PCB Out in the wastelandit also makes it easy for you to lose your spot as the cell buffer gets too full of junk an then crashes, heck sometimes if something is corupt in the cell buffer, when you purge it you will crash, but it's not very often. The initial game start up is pretty easy, launch fallout 3, then fast travel somewhere, spin the camera around once, then press ESC an load the save game you just loaded again, and start playing, it usually runs faster when you do this. If you're all PC Gamer, you can launch fallout 3, click on load (yeah don't continue ever), but don't load a save game yet, press Ctrl Alt Del, then the task manager should open or open it from vista asking you what you want, taskmanager, then right click the process for fallout 3, an change the priority to realtime or whatever, then close the task manager, an hit Alt Tab, Fallout 3 hates Alt tab, at least it used to. It also hates overclocking CPU or RAM. You never wana autosave either, always create new saves from pressing esc, don't ask why. :D Then never delete a save game until you are ready to delete them all. Link to comment Share on other sites More sharing options...
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