AirtightSpring3 Posted May 30, 2014 Share Posted May 30, 2014 Hey, I got my biggest problem of land and static not working at the same time solved but now two more issues have arisen that I need help working through. 1. Tree LOD is not working, both the trees and the grass do not show up from far away, while static objects, landscape and mountainsides do... What could be the problem. Here are some pictures that show this problem as I go from far to close up in my worldspace. 2. My LOD doesn't look so great because it is 128,000 (1/2 of vanilla skyrim) I want it to be the normal 256000 but whenever I try to load that OSCAPE says that cell (0, -16) Has to many triangles. What can I do about this? Thanks for any help you can give, it is much appreciated. - AirtightSpring3 Link to comment Share on other sites More sharing options...
AirtightSpring3 Posted May 30, 2014 Author Share Posted May 30, 2014 Anyone have any ideas? Link to comment Share on other sites More sharing options...
Noobo Posted May 30, 2014 Share Posted May 30, 2014 You may need to delete your .lod files and regenerate.Delete Data/Meshes/Terrain/Worldspace/[Everything], Then regenerate LOD Link to comment Share on other sites More sharing options...
AirtightSpring3 Posted May 31, 2014 Author Share Posted May 31, 2014 That fixed the LOD low quality issue but I still cannot see my tree or grass LOD from far away. Link to comment Share on other sites More sharing options...
AirtightSpring3 Posted June 1, 2014 Author Share Posted June 1, 2014 Anyone know of anything I could do to fix the tree/grass LOD from not working from far away? Also, how could I add Dawnguard Castle meshes to Static LOD? Link to comment Share on other sites More sharing options...
Percevan Posted June 2, 2014 Share Posted June 2, 2014 Well, you could try and ask the two modders who probably knows best about LOD issues (IMHO), over at DarkCreations, Morcroft (Beyond Skyrim Heightmap magician) and Elinen (creator of Hoddminir). Link to comment Share on other sites More sharing options...
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