NickLovell401 Posted January 13, 2010 Share Posted January 13, 2010 I seem to get those big red !!!! signs over npc and other items. Also, it wont let me travel to point lookout, when i try and rest in the bed i wake up a second later to the ship captain walking in my room and im standing, it doesnt cut to the movie like its supposed to. Heres my load order...Mod load order report! Warning: current load order template contains 13 duplicate entries Fallout3.esm PointLookout.esm Anchorage.esm ThePitt.esm Gatling MIRV.esp (Inactive)* This mod does not exist in the current template BrokenSteel.esm Zeta.esm Sprint Mod.esp* This mod does not exist in the current template The_Collector.esp* This mod does not exist in the current template LevelersTruckTrailer.esp* This mod does not exist in the current template CRAFT.esm CALIBR.esm FOOK2 - Main.esm FOOK2 - [*censored*] World And Neighbourhood Kit.esm FOOK2 - [DIK] DLC Improvement Kit.esm FO3 Wanderers Edition - Main File.esm Mart's Mutant Mod.esm Project Beauty HD version.esm (Inactive) CRAFT - Activation Perk.esp UPP - Pack 1.esp UPP - Pack 2.esp 1alexscorpionsnipergear.esp* This mod does not exist in the current template UPP - Original Perks.esp UPP - Experience Perks.esp UPP - Beverage Perks.esp UPP - Quest Perks.esp* This mod does not exist in the current template PLweightadjust.esp merc.esp Magnexus.esp* This mod does not exist in the current template COMM.esm* This mod does not exist in the current template RunFaster175percent.esp (Inactive)* This mod does not exist in the current template RunFaster150percent.esp (Inactive)* This mod does not exist in the current template Project Beauty.esp (Inactive) FOOK2 - Main.esp FOOK2 - [EVE] Energy Visuals Enhanced.esp FOOK2 - [DIK] DLC Improvement Kit.esp FOOK2 - Mothership Zeta.esp FO3 Wanderers Edition - Main File.esp FO3 Wanderers Edition - DLC Anchorage.esp FO3 Wanderers Edition - DLC Broken Steel.esp FO3 Wanderers Edition - DLC Mothership Zeta.esp FO3 Wanderers Edition - DLC Point Lookout.esp FO3 Wanderers Edition - DLC The Pitt.esp FO3 Wanderers Edition - UFP Support.esp FO3 Wanderers Edition - Alternate Travel.esp FO3 Wanderers Edition - Lvl 30 High Skills.esp FO3 Wanderers Edition - Lvl 30 Balance.esp (Inactive) Use either "FO3 Wanderers Edition - Lvl 30 Balance" OR "FO3 Wanderers Edition - Lvl 30 More Skills" FO3 Wanderers Edition - Followers Enhanced.esp (Inactive) FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp FO3 Wanderers Edition - Optional No Fast Travel.esp (Inactive) Disables fast travel. Do not use with the Alternate Travel module. FO3 Wanderers Edition - Optional Restore Tracers.esp (Inactive) FO3 Wanderers Edition - Optional VATS Halftime.esp (Inactive) FO3 Wanderers Edition - Optional Free Play After MQ.esp (Inactive)* This mod does not exist in the current template FO3 Wanderers Edition - Optional VATS Realtime.esp (Inactive) FO3 Wanderers Edition - Optional Harsher Wasteland.esp (Inactive) FO3 Wanderers Edition - No Drug Visuals.esp (Inactive)* This mod does not exist in the current template FO3 Wanderers Edition - Optional Worn Weapons.esp (Inactive) Stealthboy Recon Armor - CRAFT.esp (Inactive) Needs CRAFT.esm EVE.esp Mart's Mutant Mod.esp Requires Mart's Mutant Mod.esm Mart's Mutant Mod - DLC Anchorage.esp Requires Anchorage.ESM Mart's Mutant Mod - DLC The Pitt.esp Requires ThePitt.ESM Mart's Mutant Mod - DLC Broken Steel.esp Requires BrokenSteel.ESM Mart's Mutant Mod - DLC Point Lookout.esp Requires PointLookout.ESM Mart's Mutant Mod - DLC Zeta.esp Requires Zeta.ESM Mart's Mutant Mod - CFW.esp (Inactive)* This mod does not exist in the current template Mart's Mutant Mod - XFO.esp (Inactive)* This mod does not exist in the current template Mart's Mutant Mod - No Corpse Flies.esp (Inactive) Mart's Mutant Mod - No DLC Increased Spawns.esp (Inactive) Mart's Mutant Mod - No Floaters.esp (Inactive) Mart's Mutant Mod - No Geckos.esp (Inactive) Mart's Mutant Mod - No Ghoul Raise.esp (Inactive) Mart's Mutant Mod - No Size Scaling.esp (Inactive) Mart's Mutant Mod - No Skeleton Decay.esp (Inactive) Mart's Mutant Mod - No Wanamingos.esp (Inactive) Mart's Mutant Mod - Feral Ghoul Rampage.esp (Inactive) Mart's Mutant Mod - Hunting & Looting.esp (Inactive) Mart's Mutant Mod - Increased Increased Spawns.esp (Inactive) Mart's Mutant Mod - Increased Spawns.esp (Inactive) Mart's Mutant Mod - Natural Selection.esp Mart's Mutant Mod - Reduced Wasteland Spawns.esp (Inactive) Mart's Mutant Mod - Tougher Traders.esp Mart's Mutant Mod - Zones Respawn.esp (Inactive) Mart's Mutant Mod - FOOK2.esp Requires FOOK2 - Main.ESM and Mart's Mutant Mod.esm Mart's Mutant Mod - FOOK2 - DIK.esp Mart's Mutant Mod - FWE with EVE.esp PLFewerItems.esp (Inactive)* This mod does not exist in the current template GodsRightHand.esp (Inactive)* This mod does not exist in the current template Mart's Mutant Mod - FWE Master Release.esp Requires FWE. MyFOOK2 - Black & White Tranquility Lane.esp (Inactive)* This mod does not exist in the current template MyFOOK2 - No Rape Victims.esp (Inactive)* This mod does not exist in the current template FO3 Wanderers Edition - FOOK Support.esp Requires FOOK2 - Main.ESM and FO3 Wanderers Edition - Main File.esm FWE - FOOK DLC Support.esp Requires Anchorage.ESM, ThePitt.ESM, BrokenSteel.ESM, PointLookout.esm, CRAFT.ESM, CALIBR.ESM, FOOK2 - Main.ESM and FO3 Wanderers Edition - Main File.esm FOOK+FWE+PB+MMM.esp (Inactive) Link to comment Share on other sites More sharing options...
shadowmadnezz Posted January 13, 2010 Share Posted January 13, 2010 Try using ArchiveInvalidation Invalidated. shud fix ur problem Link to comment Share on other sites More sharing options...
Smosh Posted January 14, 2010 Share Posted January 14, 2010 You have quite a few .esm files that are loaded after .esp files. That is a big no no . All .esm files should be loaded first.FOMM has an auto sort which might help. Link to comment Share on other sites More sharing options...
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