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Is my load order messed up or something


NickLovell401

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I seem to get those big red !!!! signs over npc and other items. Also, it wont let me travel to point lookout, when i try and rest in the bed i wake up a second later to the ship captain walking in my room and im standing, it doesnt cut to the movie like its supposed to. Heres my load order...

Mod load order report

! Warning: current load order template contains 13 duplicate entries

 

Fallout3.esm

 

PointLookout.esm

 

Anchorage.esm

 

ThePitt.esm

 

Gatling MIRV.esp (Inactive)

* This mod does not exist in the current template

 

BrokenSteel.esm

 

Zeta.esm

 

Sprint Mod.esp

* This mod does not exist in the current template

 

The_Collector.esp

* This mod does not exist in the current template

 

LevelersTruckTrailer.esp

* This mod does not exist in the current template

 

CRAFT.esm

 

CALIBR.esm

 

FOOK2 - Main.esm

 

FOOK2 - [*censored*] World And Neighbourhood Kit.esm

 

FOOK2 - [DIK] DLC Improvement Kit.esm

 

FO3 Wanderers Edition - Main File.esm

 

Mart's Mutant Mod.esm

 

Project Beauty HD version.esm (Inactive)

 

CRAFT - Activation Perk.esp

 

UPP - Pack 1.esp

 

UPP - Pack 2.esp

 

1alexscorpionsnipergear.esp

* This mod does not exist in the current template

 

UPP - Original Perks.esp

 

UPP - Experience Perks.esp

 

UPP - Beverage Perks.esp

 

UPP - Quest Perks.esp

* This mod does not exist in the current template

 

PLweightadjust.esp

 

merc.esp

 

Magnexus.esp

* This mod does not exist in the current template

 

COMM.esm

* This mod does not exist in the current template

 

RunFaster175percent.esp (Inactive)

* This mod does not exist in the current template

 

RunFaster150percent.esp (Inactive)

* This mod does not exist in the current template

 

Project Beauty.esp (Inactive)

 

FOOK2 - Main.esp

 

FOOK2 - [EVE] Energy Visuals Enhanced.esp

 

FOOK2 - [DIK] DLC Improvement Kit.esp

 

FOOK2 - Mothership Zeta.esp

 

FO3 Wanderers Edition - Main File.esp

 

FO3 Wanderers Edition - DLC Anchorage.esp

 

FO3 Wanderers Edition - DLC Broken Steel.esp

 

FO3 Wanderers Edition - DLC Mothership Zeta.esp

 

FO3 Wanderers Edition - DLC Point Lookout.esp

 

FO3 Wanderers Edition - DLC The Pitt.esp

 

FO3 Wanderers Edition - UFP Support.esp

 

FO3 Wanderers Edition - Alternate Travel.esp

 

FO3 Wanderers Edition - Lvl 30 High Skills.esp

 

FO3 Wanderers Edition - Lvl 30 Balance.esp (Inactive)

Use either "FO3 Wanderers Edition - Lvl 30 Balance" OR "FO3 Wanderers Edition - Lvl 30 More Skills"

 

FO3 Wanderers Edition - Followers Enhanced.esp (Inactive)

 

FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp

 

FO3 Wanderers Edition - Optional No Fast Travel.esp (Inactive)

Disables fast travel. Do not use with the Alternate Travel module.

 

FO3 Wanderers Edition - Optional Restore Tracers.esp (Inactive)

 

FO3 Wanderers Edition - Optional VATS Halftime.esp (Inactive)

 

FO3 Wanderers Edition - Optional Free Play After MQ.esp (Inactive)

* This mod does not exist in the current template

 

FO3 Wanderers Edition - Optional VATS Realtime.esp (Inactive)

 

FO3 Wanderers Edition - Optional Harsher Wasteland.esp (Inactive)

 

FO3 Wanderers Edition - No Drug Visuals.esp (Inactive)

* This mod does not exist in the current template

 

FO3 Wanderers Edition - Optional Worn Weapons.esp (Inactive)

 

Stealthboy Recon Armor - CRAFT.esp (Inactive)

Needs CRAFT.esm

 

EVE.esp

 

Mart's Mutant Mod.esp

Requires Mart's Mutant Mod.esm

 

Mart's Mutant Mod - DLC Anchorage.esp

Requires Anchorage.ESM

 

Mart's Mutant Mod - DLC The Pitt.esp

Requires ThePitt.ESM

 

Mart's Mutant Mod - DLC Broken Steel.esp

Requires BrokenSteel.ESM

 

Mart's Mutant Mod - DLC Point Lookout.esp

Requires PointLookout.ESM

 

Mart's Mutant Mod - DLC Zeta.esp

Requires Zeta.ESM

 

Mart's Mutant Mod - CFW.esp (Inactive)

* This mod does not exist in the current template

 

Mart's Mutant Mod - XFO.esp (Inactive)

* This mod does not exist in the current template

 

Mart's Mutant Mod - No Corpse Flies.esp (Inactive)

 

Mart's Mutant Mod - No DLC Increased Spawns.esp (Inactive)

 

Mart's Mutant Mod - No Floaters.esp (Inactive)

 

Mart's Mutant Mod - No Geckos.esp (Inactive)

 

Mart's Mutant Mod - No Ghoul Raise.esp (Inactive)

 

Mart's Mutant Mod - No Size Scaling.esp (Inactive)

 

Mart's Mutant Mod - No Skeleton Decay.esp (Inactive)

 

Mart's Mutant Mod - No Wanamingos.esp (Inactive)

 

Mart's Mutant Mod - Feral Ghoul Rampage.esp (Inactive)

 

Mart's Mutant Mod - Hunting & Looting.esp (Inactive)

 

Mart's Mutant Mod - Increased Increased Spawns.esp (Inactive)

 

Mart's Mutant Mod - Increased Spawns.esp (Inactive)

 

Mart's Mutant Mod - Natural Selection.esp

 

Mart's Mutant Mod - Reduced Wasteland Spawns.esp (Inactive)

 

Mart's Mutant Mod - Tougher Traders.esp

 

Mart's Mutant Mod - Zones Respawn.esp (Inactive)

 

Mart's Mutant Mod - FOOK2.esp

Requires FOOK2 - Main.ESM and Mart's Mutant Mod.esm

 

Mart's Mutant Mod - FOOK2 - DIK.esp

 

Mart's Mutant Mod - FWE with EVE.esp

 

PLFewerItems.esp (Inactive)

* This mod does not exist in the current template

 

GodsRightHand.esp (Inactive)

* This mod does not exist in the current template

 

Mart's Mutant Mod - FWE Master Release.esp

Requires FWE.

 

MyFOOK2 - Black & White Tranquility Lane.esp (Inactive)

* This mod does not exist in the current template

 

MyFOOK2 - No Rape Victims.esp (Inactive)

* This mod does not exist in the current template

 

FO3 Wanderers Edition - FOOK Support.esp

Requires FOOK2 - Main.ESM and FO3 Wanderers Edition - Main File.esm

 

FWE - FOOK DLC Support.esp

Requires Anchorage.ESM, ThePitt.ESM, BrokenSteel.ESM, PointLookout.esm, CRAFT.ESM, CALIBR.ESM, FOOK2 - Main.ESM and FO3 Wanderers Edition - Main File.esm

 

FOOK+FWE+PB+MMM.esp (Inactive)

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You have quite a few .esm files that are loaded after .esp files. That is a big no no . All .esm files should be loaded first.

FOMM has an auto sort which might help.

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