jemiari Posted January 14, 2010 Share Posted January 14, 2010 I realize I hardly ever use Stealth Boys because of how they can't be turned off until they wear off. Then I had an idea about Stealth Boys having charges, and having the ability to be turned on and off. You would have control over the usage of the Stealth Boy and it would be balanced. Is anybody up for something like this? (edited for crappy grammar) Link to comment Share on other sites More sharing options...
jemiari Posted February 27, 2010 Author Share Posted February 27, 2010 I realize I hardly ever use Stealth Boys because of how they can't be turned off until they wear off. Then I had an idea about Stealth Boys having charges, and having the ability to be turned on and off. You would have control over the usage of the Stealth Boy and it would be balanced. Is anybody up for something like this? (edited for crappy grammar) No one on the planet's up for this? :confused: Link to comment Share on other sites More sharing options...
Alastair91 Posted February 27, 2010 Share Posted February 27, 2010 Action Point based Pipboy Stealth Add-On - http://www.fallout3nexus.com/downloads/file.php?id=9542 Pip-Boy StealthBoy Addon - http://www.fallout3nexus.com/downloads/file.php?id=5903 Stealth Boy Rechargeable - http://www.fallout3nexus.com/downloads/file.php?id=10683 Use only one of them. Link to comment Share on other sites More sharing options...
jemiari Posted March 14, 2010 Author Share Posted March 14, 2010 Action Point based Pipboy Stealth Add-On - http://www.fallout3nexus.com/downloads/file.php?id=9542 Pip-Boy StealthBoy Addon - http://www.fallout3nexus.com/downloads/file.php?id=5903 Stealth Boy Rechargeable - http://www.fallout3nexus.com/downloads/file.php?id=10683 Use only one of them. Didn't think anyone was going to reply to this after so long. Thanks! Link to comment Share on other sites More sharing options...
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