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And Hand To Hand Damage Is Called What, Now?


EnterName

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I'm trying to write a script to make the player's weapon damage spike a little bit when the player equips a pair of gauntlets. My only problem is figuring out how to address Hand to Hand damage. I'm using what little I know about this right now; here's the script:

 

Begin OnEquip
ref Weapon
float WeaponDamage
set Weapon to player.GetEquippedObject 16
ModAttackDamage 1000 Weapon
End

 

(the 1,000 is to make sure it works. :whistling: )

If I equip a sword and have this script attached to the sword, I can send guards flying in one hit at level jack-squat. It's actually really funny. However, I know that this doesn't work for H2H because I technically don't have a weapon equipped, so GetEquippedObject 16 returns 0. What can I do, here? I tried using slot 4, but that refers to hand Armor, so that obviously doesn't work. I think that I need to be able to set the "weapon" variable to "Hand to Hand" or directly say "ModAttackDamage 1000 HandToHand."

 

Thank you for any and all help, helpful or not.

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