EnterName Posted January 14, 2010 Share Posted January 14, 2010 I'm trying to write a script to make the player's weapon damage spike a little bit when the player equips a pair of gauntlets. My only problem is figuring out how to address Hand to Hand damage. I'm using what little I know about this right now; here's the script: Begin OnEquip ref Weapon float WeaponDamage set Weapon to player.GetEquippedObject 16 ModAttackDamage 1000 Weapon End (the 1,000 is to make sure it works. :whistling: )If I equip a sword and have this script attached to the sword, I can send guards flying in one hit at level jack-squat. It's actually really funny. However, I know that this doesn't work for H2H because I technically don't have a weapon equipped, so GetEquippedObject 16 returns 0. What can I do, here? I tried using slot 4, but that refers to hand Armor, so that obviously doesn't work. I think that I need to be able to set the "weapon" variable to "Hand to Hand" or directly say "ModAttackDamage 1000 HandToHand." Thank you for any and all help, helpful or not. Link to comment Share on other sites More sharing options...
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