ForrestEbonwolf Posted January 14, 2010 Share Posted January 14, 2010 Okay, I created a few of my own npcs... and everything is perfect with the exception of... I also modded to create a castle for myself, and I have a heck of a lot of NPCs that live there with me... however they all live in one room, what can I do to allow those NPCs to walk through interior doors without leaving the castle? Because my main hall is getting crowded and I fell allowing them to move throughout the castle will add a little more life to my humble abode. Link to comment Share on other sites More sharing options...
Vagrant0 Posted January 14, 2010 Share Posted January 14, 2010 (edited) Okay, I created a few of my own npcs... and everything is perfect with the exception of... I also modded to create a castle for myself, and I have a heck of a lot of NPCs that live there with me... however they all live in one room, what can I do to allow those NPCs to walk through interior doors without leaving the castle? Because my main hall is getting crowded and I fell allowing them to move throughout the castle will add a little more life to my humble abode.Either give them unique package schedules that have them moving around the castle (better option), or make wander packages with a 4096 (current location) radius. With a large radius, NPCs will walk to locations anywhere within that radius without making multiple stops along the way. The downside however is that you can't control where NPCs will end up, and you can still have problems with clustering or NPCs which walk into a room, stand there like an idiot for 5 seconds, and then walk out. Also keep in mind that the game doesn't handle more than maybe 8 NPCs within the active area very well (regardless of processor), so too many NPCs in one interior can lower the speed that any of them function. The interior should also have a pathgrid if it doesn't already. Edited January 14, 2010 by Vagrant0 Link to comment Share on other sites More sharing options...
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