sanguine shade Posted January 14, 2010 Share Posted January 14, 2010 There seems to be some issues with the CS. Somewhat the CS seems to become very unstable while checking several files at once. Is there anybody who knows how to stabelize the tes 4 CS? Link to comment Share on other sites More sharing options...
Pronam Posted January 14, 2010 Share Posted January 14, 2010 'Somewhat the CS seems to become very unstable while checking several 'Basically means you're using a multiple of esp-files at the same time? Are you sure what you're doing?You can't easily 'combine' stuff from other mods to create your own, an having a lot of different form-ids at the time or very large mods/intensive textures can make CS unstable. Link to comment Share on other sites More sharing options...
David Brasher Posted January 14, 2010 Share Posted January 14, 2010 My copy of the CS loves to crash when I am merging parts of mods. Sometimes it is basically impossible and I have to give up. I have been known to take a copy of a mod, and delete (ignore) 98% of it so I can build around that 2% I wanted to graft onto another mod. Sometimes if I do this, the little 2% mod becomes something that can easily be merged with other mods. I think the CS hates merging mods with scripts and things which do not stand alone but depend upon other things. Link to comment Share on other sites More sharing options...
sanguine shade Posted August 3, 2010 Author Share Posted August 3, 2010 'Somewhat the CS seems to become very unstable while checking several 'Basically means you're using a multiple of esp-files at the same time? Are you sure what you're doing?You can't easily 'combine' stuff from other mods to create your own, an having a lot of different form-ids at the time or very large mods/intensive textures can make CS unstable. I never use the same objects in my own personal mods as the mods where this objects originally belongs. But checking several esps makes it hell of a lot easier to copypaste things, (but create new editor ids), and then do the tweaks i want. I suppose the editor ids is the problem Link to comment Share on other sites More sharing options...
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