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How do I use OBMM?


stebbinsd

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I can't seem to figure out how to install new mods on it.

 

I've got an omod file I want to install, but when I put it in the "data" folder, nothing happens! It doesn't show up in the Oblivion Launcher's "data files." It doesn't show up in the OBMM lists.

 

The only things I can get to work in the OBMM are those I've already installed manually!

 

I thought this was supposed to make installation easier! It's making it more complex!

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They do, though the location of the folder differs depending on where you installed OBMM to.

However, if OBMM was installed correctly, the filetype ".omod" should also be associated with OBMM already anyways,

and then a simple double-click will automatically import it into OBMM's OMOD list, asking questions and everything along the way.

 

The ".omod" file format isn't much else than a custom ZIP packaging "plus some". The magic lies within the "plus some".

An ".omod" cannot just be extracted with any unpacker right away, but the OBMM provides means to "convert" it into an archive instead, which then can be extracted and manipulated quite like any other ZIP or RAR or whatever else format you know.

 

It won't do you any good putting a ZIP or RAR into your data folder, now would it? So what do you expect the difference to be when you put an ".omod" into the data folder without even ever extracting its contents?

Due to the nature of OMOD this 'extracting' is best done through OBMM of course. Only that way all included install scripts and especially the "keeping track of which files got installed where for easy uninstall later"-feature of OBMM get even used to begin with.

 

Usually I'd say reading the OBMM readme and instructions would've saved you the searching around all places for a solution, but in this case the answer is actually only mentioned 'indirectly' in context of other actions performed within OBMM. It concentrates a lot on creation, conversion and modification of OMODs, but nowhere does it tell 'where' to put ready downloaded OMOD files. Guess that's because the filetype association makes it redundant.

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