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Converting Mocap Data to Fallout


TommyCreo

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Hello all.

 

I know absolutely nothing about 3D animation, but I know it's possible to convert mocap data into kf files, so they can be used for Fallout 3, like Umpa animation does. And that's basically want I would like to do myself. Turn them into an animation, than can be triggered using a console command. They are to be used for making Machinima.

 

Is it a complicated process? I know making custom animations are a pain, but what about converting mocaps? Could anybody explain to how it's done?

 

If anybody would be so gratious as to help me out, they will of course be given credit as a consultant in my movie. :)

You can check out the trailer for the upcoming project

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