ArdentFlame Posted May 31, 2014 Posted May 31, 2014 So I've been trying to simply merge two nodes. I've found various things on the internet on how to do this but none of it is working for me. Of course, every time I finally go to ask for help I figure out what the problem was within five minutes, but whatever, here I am. I'll clarify what you see above. There are two NiNodes and all I want to do is simply combine them without all the meshes losing their original places. What I did was hit Copy Branch on the second node, then pasted it all into the first node. Then I hit Flatten Branch on the newly copied node. After that I tried hitting Apply on the new mesh copies, then I copied the transformation of the original mesh and pasted it to the second one. This moved all of the mesh copies into the correct place, yet every time I did it a warning came up that usually the transformations never work as they are intended to. I decided to go on. I deleted the second individual node entirely. Now I had everything inside one single node and everything looked good through NifSkope. I fire up the CK and pick the newly created mesh but all of the things that I transformed were out of place like they are seen in the picture. What am I doing wrong? Thanks.
ArdentFlame Posted May 31, 2014 Author Posted May 31, 2014 Yup, I figured it out. Disregard this whole topic haha.
Hallgarth Posted May 31, 2014 Posted May 31, 2014 I've notice that when people 'figure things out' they seem reluctant to share the ultimate solution with the community. There is a big chance that someone else may have this issue and want to know how you did it.
ArdentFlame Posted May 31, 2014 Author Posted May 31, 2014 You could have just asked for it... My initial idea, and the reason I had problems, was because I simply copied the entire NiNode of the meshes that I wished to add to the base piece and thought that the CK would read it fine. I found out that when you have more than one master NiNode for each mesh that the CK will only read the first one. In other words, it's only going to show the base piece that I started with. After I figured that much out, I tried taking all of the pieces out of the other NiNodes and copying them all into the same one. This is a very bad idea, because it majorly distorts the objects for some odd reason. The solution I found is that you need to make sure that all of the animation NiNodes, such as an arm twist or the spine of the NPC, first need to be added under the master NiNode. Once that has been done, simply copy all of the NiTriStrips, which are the individual mesh pieces that you actually see, into the master NiNode. Make sure to rename the master NiNode of the mesh you are copying over to match the NiNode that you are copying to or else you will be unable to paste. After that, assign the required textures and you're done!
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