Jump to content

Making stuff show up from really far away.


Osteoporozis

Recommended Posts

The option "visible when distant" does not work unless you generate distant LOD files. (Or something like that.) I think you have to have a reasonably powerful computer and time to let the computer work. Like you can set the computer running and go do something else. You also have to know the tricks, which I have not figured out yet. In a new worldspace, I got trees to be visibly distant, but nothing else. So all these trees appeared to be floating in midair until I got close enough to see the hills. Some of the tutorials also talk about modeling. Like if you have a custom building you want seen from a distance, for best performance, you might need to create some lo-res small models of the building to be seen from far away.

 

So I guess what I am saying is that it is hard, and would be worth it only if you really really want it.

Link to comment
Share on other sites

Most vanilla meshes have _far versions created within Really Everything Visible When Distant (REVWD). Then the Lod objects files can be generated for every mesh placed in the worldspace that has a _far.nif with TES4LODgen... However due to how only one version of these files can exist, this is something that the user would need to do to see your object in the distance (as well as everything else). So, it depends on what the object is and how good the user's PC is. Having too many distant objects can really kill performance though.

 

The flags in the CS are generally useless as they're only used to create those lod files and are not used directly.

Edited by Vagrant0
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...