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David Brasher

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What are the copyright rules regarding Knights of the Nine? Shivering Isles was an expansion, but Knights of the Nine is just a big mod. A mod you have to buy. So if I modded this mod and uploaded it, people could get Knights of the Nine for free and I would be a pirate and the down-loaders would be pirates.

 

It looks like Knights of the Nine is a BSA file and an .esp file. What if I modded only the .esp file and uploaded it? I guess that would make it so only people who had bought the game could play it. Would it work on somebody else's computer? Would it be a legal action so that I could not be hanged as a pirate?

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What are the copyright rules regarding Knights of the Nine? Shivering Isles was an expansion, but Knights of the Nine is just a big mod. A mod you have to buy. So if I modded this mod and uploaded it, people could get Knights of the Nine for free and I would be a pirate and the down-loaders would be pirates.

 

It looks like Knights of the Nine is a BSA file and an .esp file. What if I modded only the .esp file and uploaded it? I guess that would make it so only people who had bought the game could play it. Would it work on somebody else's computer? Would it be a legal action so that I could not be hanged as a pirate?

If you make it so it requires the downloader to have Knights of the Nine to use, then it's fine. But if you include all the files, and whatnot...it's just what you said, giving it out for free.

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The same rules apply to KOTN as to the original Oblivion, Shivering Isles and all of the DLCs. If you use any part of it in a mod, you MUST REQUIRE the game, expansion it came from or DLC it is from - in this case KOTN - to be running when your mod is. Bethesda has already stated that ANY of their copyrighted DLCs - including KOTN - are to be treated this way. Even using part of a mesh from a DLC with a different texture requires the DLC it came from to be present. One of our best mod makers ran afoul of this last year and had to pull some of their work.

 

So to avoid walking the plank for - not really piracy, but copyright infringement - don't make any mods using KOTN parts UNLESS they also REQUIRE KOTN.

 

Bben46, Moderator

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Thanks for the good answer. It sounds like I would be legally safe to mod the Knights of the Nine .esp and upload it, because it would only really work if a gamer had bought the game CD and was able to install their own BSA which is required in addition to the .esp.

 

A pirate could use my mod to try to play Knights of the Nine for free, but it would be an ugly nightmare of missing meshes and textures and they would be unable to complete quests because interacting with important items that are just missing meshes in-game doesn't work.

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