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Possible Problem with Mesh


ArdentFlame

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So for a while now I've been fiddling with NifSkope, putting together a custom armor set (credit Omesean) and I finally finished today. All of the pieces I created came out just fine, except the cuirass. When I load it in the CK I got the message:

 

Assert

 

File:

c:\_Skyrim\Code\TESV\BSShader\Shaders\BSLightingShaderProperty.cpp

 

Line: 806

 

I've gotten this message several times before, but I think it's actually telling me that something is wrong with my mesh this time, because when I load up the newly created armor with my new mesh not every piece of the armor is showing. Only the base piece that I started with shows up, and the things I added on don't. I've attached the file. If anyone has time I'd love it if anyone could take a look. Thanks!

 

 

 

Just some more information.

 

What I did to this mesh is started with a base, which looks similar to Iron Armor, and then I copied branches from other meshes and inserted them into the new mesh all under the same NiNode. I also made a pair of gauntlets and boots the same way, but they turned out just fine; they work in the CK and in-game. For some odd reason, the base mesh is the only thing that shows up in-game. In the CK everything shows up, but I also get that error. I don't see how it could be a texture problem, considering I spent like an hour on that mesh assigning every single texture it needed. Please, if anyone can give ANY helpful information at all it would be greatly appreciated.

Edited by gets0me9
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bump

 

And I've figured out that the Assertion Line has nothing to do with the fact that only part of the mesh is showing up in game. That's just NifSkope being weird with vertex colors, nothing to worry about. The real problem I have is that all the things I've added onto the original mesh don't show up in game.

 

If anyone would like to take a look here's my mesh:

http://www.mediafire.com/download/ydos4ypt5114edx/WarlordBase.nif

 

Thank you.

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You seem to have forgotten to update your body part numbers. In order to be able to equip as many pieces, Æsir Armor uses a different slot for nearly every item type available. In order to make these items properly appear, the body part slots of the NIF (found in BSDismemberSkinInstance (block details) Partitions > Partitions > Body Part) need to correspond to those in the Creation Kit, or they will refuse to appear.

 

For testing purposes, I recommend you first change all body part numbers in the skin instance blocks to 32 (body), and make sure it's been set accordingly in the Creation Kit as well - meaning, the large block of numbers in both the armor addon and armor tabs. Make sure 32 is selected.

 

- Sean

Edited by Omesean
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