stehinch Posted May 31, 2014 Share Posted May 31, 2014 Greetings, First post, my apologies if this is stupidly easy and im doing something dumb!I could do with a little help with my load order,I have Fallout 3 GOTY and use NMM for mods and to run the game. Ive ran BOSS a few times but it never seems to change anything? could someone who knows a hell'v a lot more then me kindly check my order is correct please? as follows: Fallout3.esm=1Anchorage.esm=1ThePitt.esm=1BrokenSteel.esm=1PointLookout.esm=1Zeta.esm=1Unofficial Fallout 3 Patch.esm=1CALIBR.esm=0Vault 101 Revisited.esm=1Advanced Recon Tech.esm=1Detect Traps.esm=1CyberneticDawn.esm=0GNR Enhanced.esp=0Detect Traps - The Traponator 4000.esp=1Detect Traps - Perk.esp=1Detect Traps - DLC.esp=1DCStreet.esp=0DCStreet - BS.esp=0Advanced Recon Armor.esp=1Advanced Recon Armor-Predator Mode.esp=1Advanced Recon Gear.esp=1Advanced Recon Tech.esp=1IDreamOfElectricSheep.esp=1RZW_RadioStutterFix.esp=1Game_WastelandTravel.esp=0Game_VertibirdTravel.esp=0LightSaberMod.esp=1fast travel.esp=1RHKFollowerXP.esp=01alexscorpionsnipergear.esp=1fallout 3.esp=0NCR Ranger.esp=1UPP - Pack 2.esp=1 My other issues are 1) I have DieGog5's Talking user interface mod (http://www.nexusmods.com/fallout3/mods/5406/?), activated it in nmm however it doesnt show in my plugins list and doesn't seem to work. 2) Im going to play around with the ini files and tweakguides to see if i can alter the level cap that way as i noticed that if i put a perk mod in it overwrote the level cap mod. any advice on this would be welcomed. Thanks in advance, hope its not too silly. Stevehttp://www.nexusmods.com/fallout3/mods/5406/? Link to comment Share on other sites More sharing options...
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