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Latex black textures, do not want!


Sfumato

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So, I am trying to retexture the Vault 101 Security Uniform. I got the dds file all worked out, 32 bit, same size as normal texture, should be all good.

 

But when I load the mesh with the texture into GECK, it just displays it as a black latexy thing. I've made sure the textures are in the right place, but it dosn't want to work.

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Well for one thing the geck really isn't a preview, it displays preview textures in like 256X256 whoopz, if it displays them at all, hahahahha

 

 

You want to preview with nif scope, then a final in game in different kinds of light.

 

 

 

 

There's some great work this German guy is doing with Enviroment maps, stuff like creating Chrome, which you know latex would have a rather nasty gloss on it, which is the same kind of thing as the chrome thing, At nexus downloads there's a section called articles, which is usually pretty advanced stuff like this, which might help you get better, I know I'm trying to spend time over there since I saw that chrome thing.

 

 

 

What kind of programs do you use to texture?

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euuuuuu, photoshop, nah I'm kidding, it does some nice magic, but you know paintnet is rather fast, no plug ins an realtime .dds editing

 

 

Like I can have a .dds opened, then open a bitmap or Jpeg I stole off the net, copy it an drop it in a .dds, an go back an forth with just about anything, there's plug in's to view photoshop created images, but you know it's like anything else, 1000's of plug in's

 

 

 

I only mention it because I hear that Photoshopers have to convert to an from .dds, which you know when you are first doing a texture there's a lot of previewing with nifscope, I wasn't sure if yall had to convert it each time. I don't even close paintnet, save it, open the model, whoa looks like poop go back. Or if I want to find a part in the shape I'll draw colored lines here an there, then save, an preview, bam yelllow line is on the left foot, blue line is on the butt, blah blah blah Ctrl Z an remove the lines, fix it up, save an preview again

 

 

 

The Gimp has a filter that will change something into fabric, I think it's called fabricsize or something, that one was kind of nice.

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