demorvus Posted January 15, 2010 Share Posted January 15, 2010 I downloaded a mod from nexus, play it for awail, then put into Tes Constuction thru OBMM. I made some changes to the dialog, then I clicked it in OBMM and exported conversion data. The changes I made seemed to work alright. But when I went back to Tes Construction I saw other parts of the dialog had been currupted. So I tryed every way I can think of to get a working origial file back into Tes Construction. I tryed down loading a new mod, reinstalling every thing, deleting every file I could find associated with it. But it just keeps giving me the same currupted version no matter what I do. Is this currupted version stored some where, or is it Tes Construction or OBMM? How do get rid of this currupted mod? :verymad: Link to comment Share on other sites More sharing options...
Balakirev Posted January 15, 2010 Share Posted January 15, 2010 Did you actually erase the version you edited, or is it still around? Link to comment Share on other sites More sharing options...
Branimirzg Posted January 15, 2010 Share Posted January 15, 2010 All you need is to delete esp. Link to comment Share on other sites More sharing options...
bben46 Posted January 15, 2010 Share Posted January 15, 2010 Deleting an esp does not completely get rid of a mod. You will also have to go into the meshes, textures, sounds and any other subfolders that it puts things into and remove those entries as well. Link to comment Share on other sites More sharing options...
Balakirev Posted January 15, 2010 Share Posted January 15, 2010 Deleting an esp does not completely get rid of a mod. You will also have to go into the meshes, textures, sounds and any other subfolders that it puts things into and remove those entries as well. If he reinstalled over it, however--assuming there were no new files--that should cover removing the old entries. Demorvus, when you install from the archive, you are selecting the option to override old files, correct? Otherwise, you're leaving the old potentially corrupted stuff in place. Link to comment Share on other sites More sharing options...
demorvus Posted January 16, 2010 Author Share Posted January 16, 2010 If he reinstalled over it, however--assuming there were no new files--that should cover removing the old entries. Demorvus, when you install from the archive, you are selecting the option to override old files, correct? Otherwise, you're leaving the old potentially corrupted stuff in place. I looked but none of my zip tools give me that option as far as I can see, Please explain how I can do this. Cus your the only one that coming close to understanding how hard it is to get rid of this file I even restored my comp trying to get rid of this thing. :wallbash: Link to comment Share on other sites More sharing options...
bben46 Posted January 16, 2010 Share Posted January 16, 2010 Installing over it will not replace any meshes etc that do not have the exact same name. The vanilla stuff is NEVER removed. It is packed inside the bsa files where it cannot be touched. To get the vanilla stuff back, you MUST remove the new stuff from the mod that overwrites it. Overwriting does not change anything in the original game on your hard drive. The overwriting takes place each time you start playing the game. First, the vanilla meshes etc are loaded, then any mod meshes etc are loaded, then any newer mod meshes etc that overrides the older mod meshes are loaded. Link to comment Share on other sites More sharing options...
demorvus Posted January 16, 2010 Author Share Posted January 16, 2010 The vanilla stuff is NEVER removed. It is packed inside the bsa files where it cannot be touched. To get the vanilla stuff back, you MUST remove the new stuff from the mod that overwrites it. how do I do is And are you saying the only way to fixth is is undo what I did, there no way rename a mod when your working on it then if get messed up you can't even replace it. Even if you reistall every thing. must be some way to get rid of the bsa? :confused: Link to comment Share on other sites More sharing options...
theuseless Posted January 17, 2010 Share Posted January 17, 2010 the bsa isn't your problem. It is your solution. If you look in your data folder, you should be able to delete the esp. Then delete every file associated with it. Like bben46 said, you need to make sure that all files in all subfolders are delted (the ones related to the mod). This will make it so the mod never existed. You then can install it again. I like to keep saves of my esp every day that I work on it. I copy the esp and paste into another folder. Then I rename it with the date it was modified. You can rename a mod just fine. The oblivion bsa's are essentialy like a rar or 7z file. They are compressed and can't be altered easily. Your changes didn't seem to effect any textures/meshes, only dialogue. You can alter dialogue fairly simply, just make sure you compile the results. Make sure that if you change the quest variables in any way to compile it. It sounds like you changed something and didn't quite know what you were doing. To avoid this in the future, look up 'the beginner's guide' on the wiki, or from my tutorials collection(link). If you find that too intimidating, look up the other one on the link,'how to make mods.' 'Ben's oblivion support' has some good fundamentals for those just getting into using mods. Link to comment Share on other sites More sharing options...
bben46 Posted January 17, 2010 Share Posted January 17, 2010 To get rid of voice files from a modlook in Oblivion\Data\sound\voice NOT the \sounds subfolder as that is something else.look for a sub-folder with the name of the mod that you are working withDELETE or MOVE that sub-folder to get the original voices back If you need to remove meshes or textures for a particular mod, do the same thing with the Meshes and Textures sub-folders in the Data folder Link to comment Share on other sites More sharing options...
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