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Fallout 3 crashing and freezeing at birth scene


ace992

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Hi, I am getting random CTDs in FO3. Could it relate to my load order?

I also freeze when I select my name at the birth scene.

 

Fallout3.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

CALIBR.esm

CRAFT.esm

FO3 Wanderers Edition - Main File.esm

Mart's Mutant Mod.esm

Unofficial Fallout 3 Patch.esm

Unofficial Fallout 3 Patch - Operation Anchorage.esp

Unofficial Fallout 3 Patch - The Pitt.esp

Unofficial Fallout 3 Patch - Broken Steel.esp

Unofficial Fallout 3 Patch - Point Lookout.esp

Unofficial Fallout 3 Patch - Mothership Zeta.esp

FO3 Wanderers Edition - Main File.esp

FO3 Wanderers Edition - UFP Support.esp

FO3 Wanderers Edition - DLC Anchorage.esp

FO3 Wanderers Edition - DLC The Pitt.esp

FO3 Wanderers Edition - DLC Broken Steel.esp

FO3 Wanderers Edition - DLC Point Lookout.esp

FO3 Wanderers Edition - DLC Mothership Zeta.esp

FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp

Mart's Mutant Mod.esp

Mart's Mutant Mod - Hunting & Looting.esp

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - DLC Broken Steel.esp

Mart's Mutant Mod - DLC Point Lookout.esp

Mart's Mutant Mod - DLC Zeta.esp

KH_MMM override.esp

Mart's Mutant Mod - FWE Master Release.esp

KH_FWE Hellfirefix.esp

KH_FWE Unlimited Followers(BrokenSteel).esp

KH_FWE Fixes.esp

KH_FWE Tweaks.esp

Fellout-Full.esp

Fellout-Anchorage.esp

Fellout-BrokenSteel.esp

Fellout-PointLookout.esp

Hi-Res Weapons & Ammo Textures.esp

Hi-Res Weapons & Ammo Textures - The Pitt.esp

NAPA.esp

PCB.esp

 

Total active plugins: 45

Total plugins: 45

 

Thanks.

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Most of the stuff is going to be from UFP (unofficial fallout patch) getting most of it's content overwriten by FWE, which both now get overwriten by MMM.

 

 

What you have is some of the largest an most complex mods out there, and all running together, while no care or time was taken in the build itself. However it's not your thinking that has gotten you into trouble it's your method. Something like that could take a whole week to fix working everyday with FO3edit. But like 50% of the problems could be fixed in one hour by using FO3edit's merge patch an master update ability. The rest of the week would be fixing conflicts an making good choices on the whole load order, so that it's balanced to your needs.

 

I get about 60-80 really simple tiny mods, which don't really even have that much content. Then I'll fix them, then I'll add in any complex or huge mod as a seperate job, so that I can focus on it. but you know that's after I get bored with the other 80 tiny mods. You need to have a plan.

 

You could check this one, or just search my posts by the advanced search by user name "mechine" they pretty much all say the same thing.

 

http://thenexusforums.com/index.php?showtopic=176550&hl

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@ ace992

 

- you have no merger patch esp- you need to use fo3edit to make one. learn how here: http://www.fookunity.com/forum/showthread.php?t=2058

 

- FWE-UFP support is built into the MM-FWE master release.esp so toggle that off.

 

-PCB.esp causes crashes to my knowledge.

 

-What is NAPA.esp? is it compatible with FWE/MMM?

 

-make the changes and report back.

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@ ace992

 

- you have no merger patch esp- you need to use fo3edit to make one. learn how here: http://www.fookunity.com/forum/showthread.php?t=2058

 

- FWE-UFP support is built into the MM-FWE master release.esp so toggle that off.

 

-PCB.esp causes crashes to my knowledge.

 

-What is NAPA.esp? is it compatible with FWE/MMM?

 

-make the changes and report back.

 

Ok, I am creating the Merger Patch now.

 

 

I will try with PCB disabled.

 

NAPA is a armor mod but I didn't use it so I have deleted it.

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@ ace992

 

- you have no merger patch esp- you need to use fo3edit to make one. learn how here: http://www.fookunity.com/forum/showthread.php?t=2058

 

- FWE-UFP support is built into the MM-FWE master release.esp so toggle that off.

 

-PCB.esp causes crashes to my knowledge.

 

-What is NAPA.esp? is it compatible with FWE/MMM?

 

-make the changes and report back.

 

 

ok removed fwe, made a Merge patch with all my mods. Game doesn't crash at all now, well only 3 times so far and thats around 4 hours straight.

 

Will post more if any more problems occur.

 

My new Loadorder:

 

Fallout3.esm

PointLookout.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

Zeta.esm

Unofficial Fallout 3 Patch.esm

CALIBR.esm

Tau Ammo.esm

Mart's Mutant Mod.esm

Unofficial Fallout 3 Patch - Operation Anchorage.esp

Unofficial Fallout 3 Patch - The Pitt.esp

Unofficial Fallout 3 Patch - Broken Steel.esp

Unofficial Fallout 3 Patch - Point Lookout.esp

Unofficial Fallout 3 Patch - Mothership Zeta.esp

Hi-Res Weapons & Ammo Textures.esp

Hi-Res Weapons & Ammo Textures - The Pitt.esp

Fellout-Full.esp

Fellout-Anchorage.esp

Fellout-BrokenSteel.esp

Fellout-PointLookout.esp

Mart's Mutant Mod.esp

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - DLC Broken Steel.esp

Mart's Mutant Mod - DLC Point Lookout.esp

Mart's Mutant Mod - DLC Zeta.esp

Mart's Mutant Mod - Feral Ghoul Rampage.esp

Mart's Mutant Mod - Hunting & Looting.esp

Mart's Mutant Mod - Increased Spawns.esp

Mart's Mutant Mod - Natural Selection.esp

Mart's Mutant Mod - Reduced Wasteland Spawns.esp

Mart's Mutant Mod - Tougher Traders.esp

Mart's Mutant Mod - Zones Respawn.esp

EnclaveCommander SMv.esp

FO+MMM+EC-SM+UFP+Others Merger Patch.esp

 

Total active plugins: 36

Total plugins: 36

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You know you can avoid a lot more by building the load order a little at a time, working in the really huge stuff one at a time after you have played around for many many many hours.

 

Then also spend an amount of time just getting a freshly installed an patched plus DLC vanilla game running really smooth, before the mods.

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