clockout1 Posted January 16, 2010 Share Posted January 16, 2010 Kudos to Vagrant0 for the first bit of info. Ok, so according to Vagrant0, dragging meshes for static nif's into the CS window should automatically create objects named after the nif. Yes, this works, but only if the folders are in the correct order. So I'll give you the correct order so this helpful trick works. The folders should go- Name of the Mod, Data, meshes and textures.Meshes, category of meshes, then the meshes themselves, or, more defined categories. If the folders aren't placed in that order, the CS won't create statics for them. So next time you make a mesh resource or are trying to get one to work, remember this. Link to comment Share on other sites More sharing options...
Vagrant0 Posted January 16, 2010 Share Posted January 16, 2010 Kudos to Vagrant0 for the first bit of info. Ok, so according to Vagrant0, dragging meshes for static nif's into the CS window should automatically create objects named after the nif. Yes, this works, but only if the folders are in the correct order. So I'll give you the correct order so this helpful trick works. The folders should go- Name of the Mod, Data, meshes and textures.Meshes, category of meshes, then the meshes themselves, or, more defined categories. If the folders aren't placed in that order, the CS won't create statics for them. So next time you make a mesh resource or are trying to get one to work, remember this.Well, this is the way that most do it simply because the game often doesn't like using meshes from a folder other than data/meshes/ or one of the subfolders of data/meshes/. If meshes are placed somewhere else, it is likely due to sloppy packaging of the mod, or an error when unpacking those meshes. Keep in mind that the drag&drop method also only works if the .nifs used have unique filenames, and due to this limitation, is only practical when it comes to statics, land textures, and other things which are usually given unique names to begin with, and don't require many additional changes to the definition in the CS (eg: works with clothing, weapons, and clutter as well, but only sets the mesh, not the icon, equip location, or any of the itemstats, so has no real advantage). Link to comment Share on other sites More sharing options...
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