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Error message in Wrye Bash, game plays fine?


dootdoot

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I recently started reinstalling OB plus many mods. I'm not experiencing any crashes, and things seem stable when playing. I had all of this down last time I had it installed on my old machine and it was all fine. Now I'm getting this error in Wrye Bash even though the game seems to run fine:

"A file that shares a modification date/time with another file"... basically a few of the files necessary for FCOM how have the same date/time listed and are marked with red highlight (but the checkmark is still green). Those are in bold in the posted load order.

 

I know the game SEEMS to play fine... but I don't want to run into major issues down the road after having played a file for hours so I'd rather fix this red highlight now before continuing to install more or play. BTW I also installed Robert's replacers for all the Clothes and Armors for stock, mmm, ooo, fran, and si (there is no esp, it just has you overwrite all the meshes).

 

Any help would be great :)

 

Oblivion.esm

Francesco's Leveled Creatures-Items Mod.esm

Francesco's Optional New Items Add-On.esm

Cobl Main.esm

Oscuro's_Oblivion_Overhaul.esm

Mart's Monster Mod.esm

Enhanced Daedric Invasion.esm

FCOM_Convergence.esm

Better Cities Resources.esm

Unofficial Oblivion Patch.esp

Unofficial Shivering Isles Patch.esp

Francesco's Optional Chance of Stronger Bosses.esp

Francesco's Optional Chance of Stronger Enemies.esp

Francesco's Optional Leveled Guards.esp

Francesco's Optional Leveled Quests-SI only.esp

FCOM_Francescos.esp

FCOM_FrancescosItemsAddOn.esp

FCOM_FrancescosNamedBosses.esp

Cobl Glue.esp

Cobl Si.esp

FCOM_Cobl.esp

DLCShiveringIsles.esp

Oblivion WarCry EV.esp

FCOM_WarCry.esp

Oscuro's_Oblivion_Overhaul.esp

FCOM_Convergence.esp

FCOM_RealSwords.esp

FCOM_HungersUnitySI.esp

Mart's Monster Mod - Extra Wounding.esp

Mart's Monster Mod - Resized Races.esp

Mart's Monster Mod - Zombies for Body Meshes.esp

Mart's Monster Mod - Fran's leveled quests.esp

Mart's Monster Mod - Knights.esp

Mart's Monster Mod - Less Bone Loot.esp

Mart's Monster Mod - Shivering Isles.esp

Enhanced Daedric Invasion.esp

FCOM_EnhancedDaedricInvasion.esp

Knights.esp

EVE_KnightsoftheNine.esp

FCOM_Knights.esp

Fransfemale.esp

EVE_StockEquipmentReplacer4FCOM.esp

playable golden saint and dark seducer armour.esp

MaleBodyReplacerV4.esp

Better Cities ANVIL.esp

Better Cities BRAVIL.esp

Better Cities BRUMA.esp

Better Cities CHORROL.esp

Better Cities CHEYDINHAL.esp

Better Cities ICMarket.esp

Better Cities LEYAWIIN.esp

Better Cities SKINGRAD.esp

WBA Arboretum.esp

SupremeMagicka.esp

SM_ShiveringIsles.esp

SM_SigilStone.esp

SM_Scrolls.esp

SM_EnchantStaff.esp

SM_NoSpellLights.esp

SM_OOO.esp

SM_MMM.esp

SM_COBL.esp

Streamline 3.1.esp

Bashed Patch, 0.esp

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I don't think this is something to worry about. If you wish to "fix" this issue, you can redate the files. To do this, simply right click where the red esp name is and then point to "file" then click "redate." Once redated, you will have to re-assign them to their previous place in the load order, either using obmm or wrye bash's full balo feature.

 

All in all if the files are playing fine, I would leave it alone. Some errors can catch up to you later, but this case is rare.

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