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*Spoilers* Did you pick up a "moral" to this story?


DarkeWolf

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I've learned that sticking your hand into a log can get you killed. I've also learned that obsession can kill you and that religion is distorted so much so that the true meaning of the texts is lost. All this amounts to the fact that the darker sides of life is a better way to live than being goody two-shoes.

 

HAHAHAHAHA!!! I'd totally forgotten about that trap in the log! OMG thats so funny that I sig'd it!

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Yeah I think the whole religion thing was a great addition to the game,

Having the ability to change the 'TURN OR BURN' to

'Get out of my face or you'll be the one burning.'

 

And also deliberately not helping the circle of mages in the tower,

then having the templars go

'oh... Woops,

maybe we should have done something,

you know we train all our lives for this

I mean come on guys..

oh wait Wynne's still alive she can help restore the order

being a SENIOR MEMBER AND ALL

No .. No wait she's leaving with the warden.. We're f$(&%

I'm going to go put my head in a log.'

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I have learnt Nexus Forumers read into stuff too much :P

 

Hmm a serious attempt... Seducing someone can make them kill themselves (Alistair)? How about the templars are useless at stopping a scenario their entire existence is devoted to and they spent their entire lives training for? The best laid plans can be screwed over by a single person?

 

I have also learned its not fair to bring mages to a guessing game.

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I've learned that the higher up on the food chain you get, the less your chances of survival.

Two men, both spraweled out on the ground, holding their guts in with their hands, halfway to death's door. One the second most powerful man in Fereldon, just below the king. The other, a common foot soldier.

With his son/daughter standing right there, with a pocketful of healing potions, the Teryn dies. In the middle of the woods, the soldier stumbles back to camp with just the application of a bandaid. :dry:

 

I've learned that the more powerful your family is, the cheaper the armor they give you.

 

I've learned not to trust a barbie doll prisoner in full armor.

 

I've learned that the would-be king's right and left hand are much tougher than his neck. :D

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I have learned that cheese at your camp is not actually edible.

 

And that every male character I make somehow turns out looking like Bon Jovi's son

 

 

Is there some form of a mod that alows you to

edit your characters appearance after the start of the game?

Anything?

-quiet sobbing-

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Is there some form of a mod that alows you to

edit your characters appearance after the start of the game?

Anything?

-quiet sobbing-

Only reliable way is with the DA toolset:

First, some info:

I didn't see it mentioned in here, but there IS a way to change a character's face without specifying a morph. It takes some extra steps,

but it DOES circumvent the problem with shape-changers being broken, and it allows you to use the faces of other characters without having

to re-make their faces in the morph tool. It is not too difficult:

Under the SAVEGAME_PLAYERCHAR -> SAVEGAME_PLAYERCHAR_CHAR tree, you'll find an entry called SAVEGAME_PLAYER_MORPH. This field contains (in

hexadecimal form) all the info for the player's head. First, open the save that you want to copy the head from and simply right-click and

copy this entry, or open up the field and copy the huge block of hex info. Then open up the save that you want to copy the head to and

either delete the entry then paste in the new one or, if you just copied the hex info, click "Paste Values". Save the file, and you're good

to go. If you have already created a morph and would like to use it, but don't want to break shapeshifting, simply open the morph in the

toolkit and save it as as preset (a .mop file), then create a new character using that preset. That save file will now contain the hex info

for your head in the SAVEGAME_PLAYER_MORPH entry. There are two things you should know, however:

 

- The hex data includes ALL the head data, not just the face -- if you copy a human head and paste it onto an elf, you won't get an elf with

a human face, you'll get an elf body with a human head floating above it.

- Working with older savegames in the toolkit can be difficult because of the GFFEditor "out of memory" problem. If you've been playing your

character for a long time and you've experienced that bug, you may have to use an older save to be able to save it in the toolkit.

 

I wonder how many times I've pasted that...

 

I have learnt Golems do not neccesarily talk in monotone.

I have confirmed Golem is pronounced Goll-um to a friend.

I have learnt the actual name for Kain's/Loghain's Voice Actor.

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