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[WIP] Wasteland Interiors


MoneyBackGuarantee

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http://i169.photobucket.com/albums/u210/KupoKupoKupo_bucket/ScreenShot33.jpg

 

A problem that plagues many regions of the Capital Wasteland is that so damn many of the buildings are boarded up and rendered completely useless. Taking a page from the DC Interiors Mod, I've been spending the last week or so filing in some of these buildings and opening them up to the extremes. This sorta stemmed from one of my last mods, Big Town Outskirts, and I was initially only going to do Fairfax. However, I decided to branch off and work on Old Olney, Jury Street and the Bethesda Ruins. I'd like to say that I'm just about done, but that's until I find something else to de-board. Also note that I've added in some new buildings as well (Old Olney Grocery, for example). Nothing that should get in the way of anything else, though.

 

This mod will not provide any new meshes or textures, just some traditional combat, exploration and loot.

 

Here's a rough outline of what I've done thus far:

 

Fairfax:

-Dendelo's Variety Store

-Cornucopia Fresh Foods

-Fairfax Electric

-Two (2) Abandoned Townhomes

-Dot's Diner

 

Old Olney:

-Old Olney Grocery

-Old Olney Library

-PawPaw's Gas and Concessions (if you get the reference, brownie points for you)

-Freeway Salvage

-Two (2) Residential Homes

-Underground Shelter

 

Jury Street Metro:

-Phil's Hardware (looking for a more creative name)

-Two (2) Residential Homes

 

Bethesda Ruins:

-Bethesda Accounting

-Cuppa Joe's

-Some sort of grocery store

-At least Two (2) Residential Homes

-More to come...

 

I want to know what everyone thinks, and I need some more ideas for buildings and for places to fill in.

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Sorry but I don't remember the names of the places atm. but how about some of the houses along the river east of the super duper mart? Near that cafe (?) which is along the river and it's surroundings?

 

Second thing I beg of You, good Sire, pretty puhleeaaase make these compatible with the greater overhaul mods (Like FWE, FOOK2). Pretty please? Pretty please with sugar on top?

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I honestly don't use either FOOK or FWE. But from what I've heard, I don't think simply filling in a bunch of preordained buildings willinterfere. The only large structure I've placed is the Old Olney Grocery store, and that was over a dusty and relatively facetless parking lot.

 

If you could possibly elaborate on ways this might complicate things with some of the major mods, that'd be great.

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Sorry I would love to but I'm a total utter noob with modding Fallout 3 atm. But yes I agree that your wonderful work won't interfere with the majority of the lovely mods out there. But I promise that I will field test your mod quite thoroughly in the upcoming months (Guess who's getting a new gaming rig <(^_^<) ) and I'll continue making notes of mods that interfere with each other and generally scribbling down bugs/oddities that I come across.

 

It's just getting frustrating that there's dozens of *Bleep*-ing awesome mods out there and quite a few of them conflicting with each other (Read: I go sad panda face :( ). Meh offtopic I go again. Sorry.

 

Ps. How about few of the houses west from Tenpenny Towers? Maybe unboard and/or populate with some human counterparts of the Roy Philips' ghouls? I mean like poor/down on their luck humies?

 

Pps. Do you remember the areas north of the DC district where the entrance to the National Guard Depot is? IIRC when you continue that area on east-west axis there's a bunch of semi-derelict apartment blocks (From the metro entrance you turn left -> You'll find some mutie camps) on both sides of the big road (Before the bridge that goes over the road). The bridge is the one with the door under the bridge to some place that I can't remember by name (Has lots of plumbers in odd places).

 

Ppps. Sorry for the silly typing style. Getting too early, too soon.

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