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Textures look OK in CS & NifSkope but look like Chocolate in game


oc3

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I have made some new very realistic texures for caves. However, when I enter the game, they look like chocolate. NOTHING like the original textures which are lighter and more varied in color/contrast. A link to some screen shots are below. One from in game. One from the editor, and one from Nif Skope. I have tried changing the glossiness slider under materials with only a very slight change.

 

Why is all my diffuse color information not showing?

 

Helllllp!

 

 

https://www.mediafire.com/folder/xv4o0e0i0jasanj,zjmsz9sq2wcgtc2,h3xgjxtl57g1tzb/shared

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OK, I have fixed it it somewhat. My Normal map was saved in the the wrong format. But even when I save it as uncompressed 8888 unsigned, it looks much better, but, still does not seem to have the much color information......In other words it looks very grey and un detailed colorwise. Keep in mind this is a parallaxed texture. the normal map info and parallax info seem to work great...It just seems colorless.

 

Anybody?

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