vineyard Posted January 19, 2010 Share Posted January 19, 2010 well, now i have created a new hair mesh, the problem is how i could possibly make connection with the head mesh, i have tried 3ds max skin but failed always at the export part,saying failed to find suitable skeleton root , sth like that. any suggestion on this matter would be appreciated . Link to comment Share on other sites More sharing options...
Luminiari Posted January 19, 2010 Share Posted January 19, 2010 Is it a wig or a regular hairstyle? Link to comment Share on other sites More sharing options...
vineyard Posted January 20, 2010 Author Share Posted January 20, 2010 Is it a wig or a regular hairstyle? well wanna get it work on vanilla races , so a regular hairstyle that is. btw , is there any differentce between a wig and a regualr hairstyle except the texture issue? :blush: Link to comment Share on other sites More sharing options...
Luminiari Posted January 20, 2010 Share Posted January 20, 2010 Yes; wigs are rigged. Unfortunately, I don't know how to use 3DS Max, but if you were to download Blender and all related files, I could help you out. Link to comment Share on other sites More sharing options...
vineyard Posted January 20, 2010 Author Share Posted January 20, 2010 Yes; wigs are rigged. Unfortunately, I don't know how to use 3DS Max, but if you were to download Blender and all related files, I could help you out.actually, i know a bit about blender, never tried to work my project on that stuff though. any tip ? or perhaps a walk through :P Link to comment Share on other sites More sharing options...
Luminiari Posted January 20, 2010 Share Posted January 20, 2010 You're in luck! I just posted a tutorial. It was originally for porting Sims 2 meshes into Oblivion, but if you've got your mesh and texture ready, then we're sweet. Go through THIS tutorial first; it's good for setting up Blender. My tutorial is HERE. Go to about step 7, and ignore the part about mirroring the mesh (you'll need to move it around yourself). PM me if you need any more help~ Link to comment Share on other sites More sharing options...
vineyard Posted January 20, 2010 Author Share Posted January 20, 2010 You're in luck! I just posted a tutorial. It was originally for porting Sims 2 meshes into Oblivion, but if you've got your mesh and texture ready, then we're sweet. Go through THIS tutorial first; it's good for setting up Blender. My tutorial is HERE. Go to about step 7, and ignore the part about mirroring the mesh (you'll need to move it around yourself). PM me if you need any more help~ genius, u have my thx ,dude ;) Link to comment Share on other sites More sharing options...
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