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DA Toolset: modifying a character with a hairstyles mod


Belhene

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Hi, everyone. I needed help modifying my character's physical appearance. I downloaded a hairstyles mod (More Hairstyles by kzelsama, http://www.dragonagenexus.com/downloads/file.php?id=392).

The thing is that I haven't used the toolset yet, and I'm a bit lost here. I added the new hairstyles well to the override directory, and they work perfectly fine for new chars, but I wished to know if I can alter an existant character's looks.

 

Thanks! :rolleyes:

 

P.S.: I'm not sure if this is the right section for this topic, my apologies if I made a mistake.

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Here a way from Pauravi from the Bioware Forums. You'll need to open your savegames .das files in the toolset, and you'd better back up your saves first.

 

First, some info:

I didn't see it mentioned in here, but there IS a way to change a character's face without specifying a morph. It takes some extra steps, but it DOES circumvent the problem with shape-changers being broken, and it allows you to use the faces of other characters without having to re-make their faces in the morph tool. It is not too difficult:

Under the SAVEGAME_PLAYERCHAR -> SAVEGAME_PLAYERCHAR_CHAR tree, you'll find an entry called SAVEGAME_PLAYER_MORPH. This field contains (in hexadecimal form) all the info for the player's head. First, open the save that you want to copy the head from and simply right-click and copy this entry, or open up the field and copy the huge block of hex info. Then open up the save that you want to copy the head to and either delete the entry then paste in the new one or, if you just copied the hex info, click "Paste Values". Save the file, and you're good to go. If you have already created a morph and would like to use it, but don't want to break shapeshifting, simply open the morph in the toolkit and save it as as preset (a .mop file), then create a new character using that preset. That save file will now contain the hex info for your head in the SAVEGAME_PLAYER_MORPH entry. There are two things you should know, however:

 

- The hex data includes ALL the head data, not just the face -- if you copy a human head and paste it onto an elf, you won't get an elf with a human face, you'll get an elf body with a human head floating above it.

- Working with older savegames in the toolkit can be difficult because of the GFFEditor "out of memory" problem. If you've been playing your character for a long time and you've experienced that bug, you may have to use an older save to be able to save it in the toolkit.

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