StartatZero Posted January 20, 2010 Share Posted January 20, 2010 Hi, this is my first post here, hopefully it's not in the wrong place. I just beat dragon age for the first time, and decided to use some mods for my second play through, there are some really great ones but I'm new to this and don't know if these will cause any bugs in the game-play. The mods I'm currently using are: 1. Chantry quest rewards2. Sustainable ability cooldown remover3. Personal annoyance remover (removes the effects from sustainable abilities, after a short activation animation)4. CC extra tints and tones5. no starting abilities6. Remove circles 7. Dragon age Redesigned 8. Don't worry be hairy (just wanted it for Morrigan version 15 from Dragon age redesigned)9. Improved Atmosphere (I think this one is the most likely to conflict with something)10. Dragon age mutator (silence shale's footsteps, summoned creatures stay through loading different areas, more frequent finishing moves, party banter chance on location travel, rare travel encounters more likely to happen.11. Leliana v9 (with the files from More Hairstyles needed to use it)12. Ancient Elven boots fix13. Morrigan Sacred ashes robe14. No helmet hack15. And Bioware dlc, Stone prisoner, wardens keep, and various items. 16. I was also planning on using Combat tweaks to, but I don't know if it makes combat more enjoyable or not. I had more than I thought :biggrin: Again I am sorry if I posted this in the wrong place. I'll post the links to the mods if you need me to. Link to comment Share on other sites More sharing options...
Kuldebar Posted January 22, 2010 Share Posted January 22, 2010 Well, PAR (great mod) may have issues if you change spells/abilities. The Author has a note about this in the description. No Circles mod is just a texture, so ensure you install it over any other texture mods you are using (JB, 4Aces, etc) Ancient Elven Boot/Helmet fix, no issues really can crop up unless you use a mod like Duncan's Armor that uses the Ancient Elven Armor code. No Helmet Hack, use the latest version, should work fine. It can be glitchy if you take helmets off chars/party members in Camp, but nothing serious or permanent. Just don't panic and de-install the mod if your helmet disappears...basically, rule of thumb, don't change head gear at all in Camp. Nothing screams out conflict in your list, although Dragon Age Mutator seems rather invasive, but I haven't used it myself. With improved Leliana, you will need to install the supporting mods correctly and the compatibility file for CC Extra Tints and Tones. Lastly, Improved Atmosphere. It's a great mod, the author is working on a patch/fix atm. Se his mod page for info. Definitely use it for a fresh game though, works best that way. I used it after I left Lothering, didn't have any issues except for the confirmed bugs. No Starting Abilities will conflict with Improved Atmosphere origin portion, at least currently...keep in mind, "conflict" often just means one mod overrides another...so nothing may actually blow up. Combat Tweaks, like Improved Atmosphere is extensive and can have issues with PAR for example, not sure on any specifics though. I'm others will have better/more info to add to my 2 cents. :thumbsup: Link to comment Share on other sites More sharing options...
egaSbooN Posted January 24, 2010 Share Posted January 24, 2010 the mods in your list shouldnt have any issues, except maybe DA redesignd, but if that and the other model edits you got dont say anythingabout incapatiblity in thier description i wouldnt worry worst that could happen is heads missing and such, i think as for mutator i havent seen any issues Link to comment Share on other sites More sharing options...
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