Sha1yen Posted June 4, 2014 Share Posted June 4, 2014 Hi there and thanks for opening this topic. I'll keep it short and spare you all the standard "who am I" story I'm looking for a way to edit a couple of armor mods, more specifically, break them into pieces so I can mix and match more freely.What I mean by that is I'd like to split them up and use the pants off 1 mod, together with the shirt from another. (Can't do it atm since they're both treated like vanilla armor where pants and shirt are 1 item) I've been doing some reading, and come to understand that this is possible with nifscope, I just seem to be too much of a noob to actually make it work. I can't load the armors into nifscope, since they only appear as bethesda plugin files, and not as any file extension that is actually visible to nif I'm obviously missing a step or 2 somewhere, I just can't figure out what it is. So if any experienced modder would be kind enough to write a "n00bs step by step" tutorial for me on how to split a piece of armor into more pieces and assign it to new body parts so as to be able to equip mix it with other pieces, I'd be very thankful :) Link to comment Share on other sites More sharing options...
Matth85 Posted June 4, 2014 Share Posted June 4, 2014 It's a little hard to answer you, as I have really no idea what the problem is.First off, you need to find the .nif files. They are either found within: Data/Meshes/NameOfMod or they are packed in a BSA file, such as all models from Bethesda are. To open that you need to get a BSA unpacker, google it, and load it up. From there: 1) Open both .nif you want changed.2) Expand the BSFaderNode by clicking the arrow next to it.3) Find the part o the mesh you do not want, in the first .nif. Click CTRL+Delete on the NiTriShape node(Or Left Click -- delete node). 4) In your other nif, expand the node and find the part you want. Click CTRL+Copy on it. 5) Click on the BSFaderNode, the top node, in your first .nif. Paste your current copy (Click on the node -- paste node, or CTRL+C). 6) If it is linked, you should be good to go. If it is not linked:7) Open the top node, BSFaderNode, and look at Block Details, which is underneath the window you are in. 8 Scroll down to Children, expand it and and type in the number of your pasted NiTriShape. * If you are unsure if it is linked, simply click on the arrow near the BSFaderNode to collapse. If the node is outside the node, it's not linked.* there might be some rigging issues afterwards. That's a problem I am not going to get into at the moment, since i am unsure if you will even get it. Link to comment Share on other sites More sharing options...
Sha1yen Posted June 4, 2014 Author Share Posted June 4, 2014 Well this certainly helped me a lot, but I'm stuck at a new problem :( I'm trying to combine the pants from the Karliah Armor by Hentai, with the bra from the BlackTalon armor. I've managed to reduce the Blacktalon to only the bra, but the Karliah seems to have been done with the pants and jacket as 1 single object. Selecting either pants or jacket, selects them both :( Link to comment Share on other sites More sharing options...
Matth85 Posted June 4, 2014 Share Posted June 4, 2014 Then you require a 3d software, such as Blender or 3ds max, and manually delete off the pieces. Link to comment Share on other sites More sharing options...
Sha1yen Posted June 4, 2014 Author Share Posted June 4, 2014 Damn, that might be a little outta my league then :( Well, thank you for answering my questions so swiftly Link to comment Share on other sites More sharing options...
superfootbal Posted October 14, 2014 Share Posted October 14, 2014 It is not too difficult. If you send me or link me to some files (obj or 3ds), or the nif file I may be able to help you. I can help witht the 3d modeling. But if you need help re-compiling it into a nif then I can not help but like I said, if you still need help with modeling, I can do that. Link to comment Share on other sites More sharing options...
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