Jump to content

Two questions about item creation...


Phoenix10

Recommended Posts

Hi there! I'm trying to create a greatsword, and I'd like to use the skin of the Meteor Sword, the one you craft at the Warden's Keep after you find the meteor, but I can't manage to find it's skin. So, does anyone have any idea how can I find it? I've already tried to look at the original item using the toolset, but there, it shows itself like a common greatsword, without the blue lines across its blade.

The second question is about the item scaling. I'm having trouble to find a way to create an unscaled item, so I can use from the very first moment. Can someone teach me how to do it? Anyway, thanks! xD

Link to comment
Share on other sites

The information as to what model/tints etc is stored inside greatsword_variation_gwb.gda. That file is located inside 2da.erf wherever you installed the warden's keep expansion. Once you know the model/texture/tints that are used for a particular item (from the gda file) you can extract those as well.

 

In order to get the toolset to load those resources you will need to place them in your module's data directory.

 

If you're just looking to have a greatsword that looks exactly like the Starfang but with your own custom stats the easiest thing would be:

 

rename greatsword_variation_gwb.gda to greatsword_variation_(somethingelse).gda and delete all the rows except the invalid row and the Starfang row. Change the number in the ID field to something unique, and place it in your modules data directory.

 

Next, just extract the model files tints/meshs/textures to your modules data directory. The DA Builder Wiki has the information as to what files are needed for an item.

 

Restart the tool set, and you'll now see the new variation listed in the dropdown menu for greatswords.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...